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Tell me of Rules-light D20
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<blockquote data-quote="eyebeams" data-source="post: 3498298" data-attributes="member: 9225"><p>Quick20 (currently in an expanded, collected edition called "Advanced" Quick20, though it isn't really advanced) is in my sig. I can tell you all about it. The whole kit and kaboodle in that edition is about 6 bucks, but it collects a lot of options. The basic game is still around, for just under 3 bucks, and is part of a bunch of inexpensive bundles. </p><p></p><p>I designed Quick20 for my own games. I've used it for fantasy, supers and modern gaming. It's nice and fast and easy to create characters for, but I'll be honest; it's not just stripped down d20. Its system of bonuses scales with d20 nicely, though, and as long as you can render things down to those bonuses conversion moves along nicely.</p><p></p><p>Beyond my own system, Microlite20 is probably the one that best emulates "lighter than light" D&D-style gaming. Perfect20 and others each have their own particular directions and innovations.</p><p> </p><p></p><p></p><p>It depends on what you want. If you want straight D&D conversion, Microlite20 is hands down the best system. Most of the games are pretty good. To toot my own horn, with Quick20 you get ongoing support, since it's a popular line, and a number of rules options you won't get elsewhere, like mooks, narrative/roleplaying bonus mechanics and special tweaks for high action.</p><p></p><p></p><p></p><p>As I said, my own game is based purely on bonus benchmarks. That means that, minus equipment, a BAB score in d20 eyeballs nicely with a Might attack bonus at comparable levels. Other than that, my priority was a system that works for me, and I like winging it and creating my own material.</p><p></p><p></p><p></p><p>Then I'd say go with Microlite20. As I said, if you can render things down to templated bonuses, Quick20 will serve you well, but I vastly prefer it for games where I have to make up a monster in 30 seconds or so. You might *also* like that approach and a largely unified and GM-arbitrated game system, so I hope my recommendation of a system *other* than my own doesn't scare you away completely<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="eyebeams, post: 3498298, member: 9225"] Quick20 (currently in an expanded, collected edition called "Advanced" Quick20, though it isn't really advanced) is in my sig. I can tell you all about it. The whole kit and kaboodle in that edition is about 6 bucks, but it collects a lot of options. The basic game is still around, for just under 3 bucks, and is part of a bunch of inexpensive bundles. I designed Quick20 for my own games. I've used it for fantasy, supers and modern gaming. It's nice and fast and easy to create characters for, but I'll be honest; it's not just stripped down d20. Its system of bonuses scales with d20 nicely, though, and as long as you can render things down to those bonuses conversion moves along nicely. Beyond my own system, Microlite20 is probably the one that best emulates "lighter than light" D&D-style gaming. Perfect20 and others each have their own particular directions and innovations. It depends on what you want. If you want straight D&D conversion, Microlite20 is hands down the best system. Most of the games are pretty good. To toot my own horn, with Quick20 you get ongoing support, since it's a popular line, and a number of rules options you won't get elsewhere, like mooks, narrative/roleplaying bonus mechanics and special tweaks for high action. As I said, my own game is based purely on bonus benchmarks. That means that, minus equipment, a BAB score in d20 eyeballs nicely with a Might attack bonus at comparable levels. Other than that, my priority was a system that works for me, and I like winging it and creating my own material. Then I'd say go with Microlite20. As I said, if you can render things down to templated bonuses, Quick20 will serve you well, but I vastly prefer it for games where I have to make up a monster in 30 seconds or so. You might *also* like that approach and a largely unified and GM-arbitrated game system, so I hope my recommendation of a system *other* than my own doesn't scare you away completely:-) [/QUOTE]
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