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Tell me of the gnolls (and flinds) in your world
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<blockquote data-quote="Psion" data-source="post: 1825890" data-attributes="member: 172"><p>When I was desinging my Trinalia game world continent, I started with a very go-with-the flow attitude. Humans and elves were common PC types, so I decided to make those two of the dominant races on the continent.</p><p></p><p>For a third race I wanted to mix things up a bit and make some conflict. Orcs never did it for me, but I always liked gnolls. So gnolls became my third major race. There was once a major orc empire on the continent, but the gnolls were almost directly responsible for its demise.</p><p></p><p>The gnolls occupy the west IMC, and live in barbaric tribes. The are sometimes known for raiding and pillaging, and recent developments in the lands of elf and man have done nothing to discourace that. North of the world's spine mountains, the western flank of the Drakkarian empire was devastated by the destruction of a powerful artifact. This left the villages weak and defenseless, and the gnolls swept over the border and devastated most humans on that side of the mountain. Rumor has it that a band of mercenaries has established a holding in the badlands, and </p><p></p><p>South of the world spine, the sun elves were struggling against the gnolls, but by means of their magic and skill, kept the gnolls at bay. That was until a green dragonmage was awakened, and intervened on the gnolls behalf, and helped them devastate the wards that the elves laid. The eastern third or so of the elven nation of Deshelain was swallowed up by gnoll raiders; their advance was halted at a river bisecting the forest, and precariously too close for comfort to the elven capital. This situation persists today.</p><p></p><p>In the south is a subrace of smaller, more cultured gnolls called the hattakans, that have been known to engage in trade and commerce with other races in the region, but are still cool and suspicious of elves, humans, and their allies.</p></blockquote><p></p>
[QUOTE="Psion, post: 1825890, member: 172"] When I was desinging my Trinalia game world continent, I started with a very go-with-the flow attitude. Humans and elves were common PC types, so I decided to make those two of the dominant races on the continent. For a third race I wanted to mix things up a bit and make some conflict. Orcs never did it for me, but I always liked gnolls. So gnolls became my third major race. There was once a major orc empire on the continent, but the gnolls were almost directly responsible for its demise. The gnolls occupy the west IMC, and live in barbaric tribes. The are sometimes known for raiding and pillaging, and recent developments in the lands of elf and man have done nothing to discourace that. North of the world's spine mountains, the western flank of the Drakkarian empire was devastated by the destruction of a powerful artifact. This left the villages weak and defenseless, and the gnolls swept over the border and devastated most humans on that side of the mountain. Rumor has it that a band of mercenaries has established a holding in the badlands, and South of the world spine, the sun elves were struggling against the gnolls, but by means of their magic and skill, kept the gnolls at bay. That was until a green dragonmage was awakened, and intervened on the gnolls behalf, and helped them devastate the wards that the elves laid. The eastern third or so of the elven nation of Deshelain was swallowed up by gnoll raiders; their advance was halted at a river bisecting the forest, and precariously too close for comfort to the elven capital. This situation persists today. In the south is a subrace of smaller, more cultured gnolls called the hattakans, that have been known to engage in trade and commerce with other races in the region, but are still cool and suspicious of elves, humans, and their allies. [/QUOTE]
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Tell me of the gnolls (and flinds) in your world
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