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Tell me of the goblins in your world
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<blockquote data-quote="UniversalMonster" data-source="post: 1823468" data-attributes="member: 1034"><p>I have a "tropical island" campaign. Goblins are generally arranged in tribes and "gangs". Each group is differentiated in some way. For example, the Crab Tribe (now decimated) were worshippers of a gargantuan crab that would surface periodically from the lagoon to devour sacrificial victims. The "Filthy Ones" gang were a cursed group of albinos that were vulernable to sunlight. </p><p></p><p>Each goblinoid gang or tribe is different, so in concept.. bugbears, hobgoblins, etc would be their own seperate tribes and gangs.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 1823468, member: 1034"] I have a "tropical island" campaign. Goblins are generally arranged in tribes and "gangs". Each group is differentiated in some way. For example, the Crab Tribe (now decimated) were worshippers of a gargantuan crab that would surface periodically from the lagoon to devour sacrificial victims. The "Filthy Ones" gang were a cursed group of albinos that were vulernable to sunlight. Each goblinoid gang or tribe is different, so in concept.. bugbears, hobgoblins, etc would be their own seperate tribes and gangs. [/QUOTE]
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Tell me of the goblins in your world
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