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Tell me of the goblins in your world
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<blockquote data-quote="arwink" data-source="post: 1824513" data-attributes="member: 2292"><p>At the moment, I'm using fairly standard goblins. In the past I've run three different varients to the goblin races:</p><p></p><p>Goblins as Drow Replacements: They were kin to spiders, had innate magical powers, and tended to sail the aquatic world they lived in giant ships that resembled spiders. Hobgoblins used the drow stats, small goblins were re-written to give them a poisonous bite and minor darkness abilities, and while I never got around to using bugbears there were notes for giving them various shadow-like abilities and making them closely related to demons.</p><p></p><p>Goblins as Fey: I rewrote the goblin race as a fey creature, creatures of malicious mischeif with gold powers. They danced on moonbeams, they kidnapped babies, they attacked with magic and swords forged from icicles. The base stats eventually got printed in the Gaming Frontiers: Monsters pdf which I was kind of happy about.</p><p></p><p>Goblins as outcast: Goblins have no gods, so they have turned to nature and strange magics to keep their race alive. Druids were common among many primitive tribes, taking the place of standard clerics and adepts, while there were usually elite orders of psions and wizards who took responsibility for several tribes within a local area. Blues, Bugbears and Hobgoblins were the result of experiments by the elite magic-using ruling class.</p></blockquote><p></p>
[QUOTE="arwink, post: 1824513, member: 2292"] At the moment, I'm using fairly standard goblins. In the past I've run three different varients to the goblin races: Goblins as Drow Replacements: They were kin to spiders, had innate magical powers, and tended to sail the aquatic world they lived in giant ships that resembled spiders. Hobgoblins used the drow stats, small goblins were re-written to give them a poisonous bite and minor darkness abilities, and while I never got around to using bugbears there were notes for giving them various shadow-like abilities and making them closely related to demons. Goblins as Fey: I rewrote the goblin race as a fey creature, creatures of malicious mischeif with gold powers. They danced on moonbeams, they kidnapped babies, they attacked with magic and swords forged from icicles. The base stats eventually got printed in the Gaming Frontiers: Monsters pdf which I was kind of happy about. Goblins as outcast: Goblins have no gods, so they have turned to nature and strange magics to keep their race alive. Druids were common among many primitive tribes, taking the place of standard clerics and adepts, while there were usually elite orders of psions and wizards who took responsibility for several tribes within a local area. Blues, Bugbears and Hobgoblins were the result of experiments by the elite magic-using ruling class. [/QUOTE]
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