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Tell me of the goblins in your world
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1825044" data-attributes="member: 19970"><p><strong>Termites</strong></p><p></p><p>My goblinoids are like ants or termites. Goblin are the worker types, Hobgoblin the standard warriors and Bugbears are the giant warriors (check out Driver Ants or Siafu for the inspiration). To top that off I've had to create Queen goblin and Daughter goblin. The Queen is similar to Alien Queens in that she's huge, spends most of her time producing eggs, and doesn't move much. She's even more sedantary than Alien Queens (i.e. she can't just leave her egg laying half behind if she want's to), but come in her range and you're likely to get squished. The daughters are built to a Hobgoblin like scale but more intelligent.</p><p></p><p>All of the goblin are strictly lawful and have a highly ritualised way of life - the worker types are unable to function if they don't get the ritual responses to their actions, they're almost automatons. However if attacked they will all respond vigourously. As you move up the scale from worker to Queen the different castes get gradually more intelligent and able to operate independently. </p><p></p><p>They're completely subterranean, and like driver ants they have massive wars between different colonies, which has kept their numbers down. This means that the surface dwellers know almost nothing about them (the story arc at the moment has just seen the first encounter between the party and a small group of goblin that have come to the surface and attacked some miners - it's the first time anyone in the area has ever seen of even heard of these creatures).</p><p></p><p>I also plan on having a regular nation of Hobgoblin like creatures in another part of the world - I want a civilised nation run by humanoids and Hobgoblin seem the most likely to acheive that. They will be a completely different type of creature - though there may be a physical resemblance to the termite like goblin</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1825044, member: 19970"] [b]Termites[/b] My goblinoids are like ants or termites. Goblin are the worker types, Hobgoblin the standard warriors and Bugbears are the giant warriors (check out Driver Ants or Siafu for the inspiration). To top that off I've had to create Queen goblin and Daughter goblin. The Queen is similar to Alien Queens in that she's huge, spends most of her time producing eggs, and doesn't move much. She's even more sedantary than Alien Queens (i.e. she can't just leave her egg laying half behind if she want's to), but come in her range and you're likely to get squished. The daughters are built to a Hobgoblin like scale but more intelligent. All of the goblin are strictly lawful and have a highly ritualised way of life - the worker types are unable to function if they don't get the ritual responses to their actions, they're almost automatons. However if attacked they will all respond vigourously. As you move up the scale from worker to Queen the different castes get gradually more intelligent and able to operate independently. They're completely subterranean, and like driver ants they have massive wars between different colonies, which has kept their numbers down. This means that the surface dwellers know almost nothing about them (the story arc at the moment has just seen the first encounter between the party and a small group of goblin that have come to the surface and attacked some miners - it's the first time anyone in the area has ever seen of even heard of these creatures). I also plan on having a regular nation of Hobgoblin like creatures in another part of the world - I want a civilised nation run by humanoids and Hobgoblin seem the most likely to acheive that. They will be a completely different type of creature - though there may be a physical resemblance to the termite like goblin [/QUOTE]
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