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Tell Me of Your Annual Halloween Game!
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<blockquote data-quote="Jack7" data-source="post: 5706379" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">We rarely play on Halloween, and sometimes now rarely get to play. But every Halloween (sometime within the week of the actual date) when we can play I run Caer Sidi.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Caer Sidi is an underwater city/complex that rises off the coast of the Isle of Wight and is above the waves for the night of Samhain, and no more. Thereafter it sinks again. And will not rise and is not reachable again until next year the same time. If characters are not out by the time it resubmerges they wont' ever return, not alive anyway. They may return as ghosts or other undead creatures.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The city is huge, and eldritch, and spooky, and every time it is visited parts of it are abandoned and deserted, and other sections inhabited by different creatures and beings. Because of its size and because it constantly changes and given the time constraints the players have only ever explored a small part of the overall city.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The normal "laws" of magic and miracles and sometimes even of physics don't always apply. The lien between the Living and Dead is always blurred, many things are illusion, and many things are lethal. The dreams of other beings can come to life, inanimate objects prophesy, men age decades in moments, curses are often leveled or broken, and Quests can be unwillingly inflicted on others. Characters can be easily possessed, or can turn on their own comrades because of sudden madness. Characters can change shape or race and can even be resurrected from death but will be mute for the rest of the life. It is said even God has abandoned the place.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Sometimes Caer Sidi will send out uncanny forces to attack the nearby Isles or sometimes it will rise and weird sounds will be heard, and sometimes it will rise and glow but be completely silent. Each appearance is different in nature.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Completely unique magical artifacts, items and devices are found on it's grounds, as well as weird, supernatural relics. Creatures and beings found nowhere else reside there.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Traps and tricks are everywhere. There are no Saving Throws in Caer Sidi. there is no reliable rumors or historical records involving what might be encountered there.</span></p><p> </p><p> <span style="font-family: 'Verdana'">It may be the most lethal and dangerous adventure in my entire world. One time the players abandoned their expedition after the first hall they came to and returned to the Isle of Wight to fight the expedition of Mind Flayers that Caer Sidi had sent out rather than risk exploring the city any further.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Yet, every year that we play around Halloween they go back. And it is one of my favorite adventures to run.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5706379, member: 54707"] [FONT=Verdana]We rarely play on Halloween, and sometimes now rarely get to play. But every Halloween (sometime within the week of the actual date) when we can play I run Caer Sidi.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Caer Sidi is an underwater city/complex that rises off the coast of the Isle of Wight and is above the waves for the night of Samhain, and no more. Thereafter it sinks again. And will not rise and is not reachable again until next year the same time. If characters are not out by the time it resubmerges they wont' ever return, not alive anyway. They may return as ghosts or other undead creatures.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The city is huge, and eldritch, and spooky, and every time it is visited parts of it are abandoned and deserted, and other sections inhabited by different creatures and beings. Because of its size and because it constantly changes and given the time constraints the players have only ever explored a small part of the overall city.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The normal "laws" of magic and miracles and sometimes even of physics don't always apply. The lien between the Living and Dead is always blurred, many things are illusion, and many things are lethal. The dreams of other beings can come to life, inanimate objects prophesy, men age decades in moments, curses are often leveled or broken, and Quests can be unwillingly inflicted on others. Characters can be easily possessed, or can turn on their own comrades because of sudden madness. Characters can change shape or race and can even be resurrected from death but will be mute for the rest of the life. It is said even God has abandoned the place.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Sometimes Caer Sidi will send out uncanny forces to attack the nearby Isles or sometimes it will rise and weird sounds will be heard, and sometimes it will rise and glow but be completely silent. Each appearance is different in nature.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Completely unique magical artifacts, items and devices are found on it's grounds, as well as weird, supernatural relics. Creatures and beings found nowhere else reside there.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Traps and tricks are everywhere. There are no Saving Throws in Caer Sidi. there is no reliable rumors or historical records involving what might be encountered there.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]It may be the most lethal and dangerous adventure in my entire world. One time the players abandoned their expedition after the first hall they came to and returned to the Isle of Wight to fight the expedition of Mind Flayers that Caer Sidi had sent out rather than risk exploring the city any further.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Yet, every year that we play around Halloween they go back. And it is one of my favorite adventures to run.[/FONT] [/QUOTE]
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