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Tell me of your Arcana Evolved campaigns
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4911274" data-attributes="member: 710"><p>My campaigns goal was to stop Virdella Tresham (a threat from the Diamond Throne book, IIRC) to find the item she was looking for and destroying this world. I never got there, unfortunately - high level play DMing wasn't so much fun, and I think I might have had too much pre-planned (it wasn't a problem for the PCs to "follow the rails", but it lessened my excitement and I was getting impatient, at the same having new ideas for alternative campaigns).</p><p></p><p>Highlights of the campaign: </p><p>- The Giant character that was a "Diamond Throne Inspector", something the player came up with - basically an adventurerer that gets some extra rights, duties and money for travelling the lands and checking out any trouble spots and dealing with it.</p><p></p><p>- The story of the Soulless child that Virdella (secretely) tried to use as a host for her divine power to gain more influence in this world. The PCs originally just had to stop the villagers from the city from killing the child (this was a repeating occurence, every generation or so), but when they figured out, they found a way to deal with the issue for a while. The story involved the idea that body, mind, spirit and soul are all components of a healthy, non-undead non-construct being, and how to fix the child that was missing one component - the soul - which would make her impossible to act on a moral basis (which doesn't necessarily result in evil, but evil and good are never concepts understood by this one), and make her a potential host for hostile souls. They fixed this via an Oathsworn that has once failed to deal with this problem and was now an undead. The Oathsworn sacrificed himself to provide for the seed of a good soul. At the same time, they had to issue with another (human) Inspector of the Diamond Throne, that was secretely working to secure the child for the cult following Virdella. (I think the PCs never learned that she was actually trying to infiltrate this and just saw this as a necessary sacrifice.)</p><p></p><p>- A large Pyramid with a non-eucledian geometry, in which a variety of creatures, among them Chorrim, some undead, Qualleq and more lived and tried to find an artifact important for Virdella Treshams goal. While a highlight, probably also too long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4911274, member: 710"] My campaigns goal was to stop Virdella Tresham (a threat from the Diamond Throne book, IIRC) to find the item she was looking for and destroying this world. I never got there, unfortunately - high level play DMing wasn't so much fun, and I think I might have had too much pre-planned (it wasn't a problem for the PCs to "follow the rails", but it lessened my excitement and I was getting impatient, at the same having new ideas for alternative campaigns). Highlights of the campaign: - The Giant character that was a "Diamond Throne Inspector", something the player came up with - basically an adventurerer that gets some extra rights, duties and money for travelling the lands and checking out any trouble spots and dealing with it. - The story of the Soulless child that Virdella (secretely) tried to use as a host for her divine power to gain more influence in this world. The PCs originally just had to stop the villagers from the city from killing the child (this was a repeating occurence, every generation or so), but when they figured out, they found a way to deal with the issue for a while. The story involved the idea that body, mind, spirit and soul are all components of a healthy, non-undead non-construct being, and how to fix the child that was missing one component - the soul - which would make her impossible to act on a moral basis (which doesn't necessarily result in evil, but evil and good are never concepts understood by this one), and make her a potential host for hostile souls. They fixed this via an Oathsworn that has once failed to deal with this problem and was now an undead. The Oathsworn sacrificed himself to provide for the seed of a good soul. At the same time, they had to issue with another (human) Inspector of the Diamond Throne, that was secretely working to secure the child for the cult following Virdella. (I think the PCs never learned that she was actually trying to infiltrate this and just saw this as a necessary sacrifice.) - A large Pyramid with a non-eucledian geometry, in which a variety of creatures, among them Chorrim, some undead, Qualleq and more lived and tried to find an artifact important for Virdella Treshams goal. While a highlight, probably also too long. ;) [/QUOTE]
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