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<blockquote data-quote="Baron Opal" data-source="post: 4911285" data-attributes="member: 10433"><p>I ran an AE campaign for about 2 years, although in a homebrew and not in the AE world. At first I ran adventures from Dragon Magazine, specifically the first three adventures in the Age of Worms path. I allowed rogues as a class, but other than that we were AE all the way.</p><p></p><p>It worked really well. The math was pretty much the same. The power curve was a little flatter, higher at lower levels and less at higher, but there wasn't any conversion required. You just rolled your die and compared your results.</p><p></p><p>A theme I built on was the concept of mammal vs. reptile. There were yuan-ti spies ordering raids using kobold slaves. Difficult deals brokered with were-rats to control the sewers. An army of lizardfolk assaulted a keep and the PCs had to defend it while unbeknownst to them an evil artifact was possessing someone in the basement of the castle.</p><p></p><p>I guess you do whatever you want with it. There are some deep themes in the book; personal responsibility and moral relativism of the adventuring class are big ones.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 4911285, member: 10433"] I ran an AE campaign for about 2 years, although in a homebrew and not in the AE world. At first I ran adventures from Dragon Magazine, specifically the first three adventures in the Age of Worms path. I allowed rogues as a class, but other than that we were AE all the way. It worked really well. The math was pretty much the same. The power curve was a little flatter, higher at lower levels and less at higher, but there wasn't any conversion required. You just rolled your die and compared your results. A theme I built on was the concept of mammal vs. reptile. There were yuan-ti spies ordering raids using kobold slaves. Difficult deals brokered with were-rats to control the sewers. An army of lizardfolk assaulted a keep and the PCs had to defend it while unbeknownst to them an evil artifact was possessing someone in the basement of the castle. I guess you do whatever you want with it. There are some deep themes in the book; personal responsibility and moral relativism of the adventuring class are big ones. [/QUOTE]
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