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<blockquote data-quote="ikazuchi" data-source="post: 4911849" data-attributes="member: 18293"><p><strong>Long Time Ago</strong></p><p></p><p>My last AE game (which was more of a AU game) was about 5 years ago. We had a group of 7-9 players and by brother and I GM'd. The main gist were Vallerians attempting some apocalypse on the surface peoples that was orchestrated by a minor ice devil looking to get stronger. We started everyone off at 1st and ended with everyone around 7-8th (I think). The game pretty much died when we went on haitus due to my brother and his wife (one of the players) having their first child.</p><p></p><p>The best part was that my brother and I had designed the story to separate the group multiple times. Each time, he would take a sub-group for 5-8 sessions and I would have the other. The group would then rejoin and then split up again. The trick to this is to use long-distance travel or unreliable teleportation to smooth out the timing.</p><p></p><p>We had several interesting characters, but one of the best was an NPC named Tharza. Tharza (who spoke in the third person) was a dual-dire-dagger wielding kobold. When the PCs killed his master/parent during a ritual that started to turn the Sibeccai PC into a gnoll, Tharza was convinced that he and the PCs were dead since the measly PCs could never kill his master.</p><p></p><p>From then on, Tharza traveled with the PCs since whenever his master passed away he would obviously come looking for the curs that killed his kobold for some 'after-hours arse whupping' and Tharza would be there to meet back up with his master. Tharza fought like an unfettered (he couldn't die since he was already dead) and called everyone 'ghost-man' or 'strange-dead-giant' or some variation thereof.</p></blockquote><p></p>
[QUOTE="ikazuchi, post: 4911849, member: 18293"] [b]Long Time Ago[/b] My last AE game (which was more of a AU game) was about 5 years ago. We had a group of 7-9 players and by brother and I GM'd. The main gist were Vallerians attempting some apocalypse on the surface peoples that was orchestrated by a minor ice devil looking to get stronger. We started everyone off at 1st and ended with everyone around 7-8th (I think). The game pretty much died when we went on haitus due to my brother and his wife (one of the players) having their first child. The best part was that my brother and I had designed the story to separate the group multiple times. Each time, he would take a sub-group for 5-8 sessions and I would have the other. The group would then rejoin and then split up again. The trick to this is to use long-distance travel or unreliable teleportation to smooth out the timing. We had several interesting characters, but one of the best was an NPC named Tharza. Tharza (who spoke in the third person) was a dual-dire-dagger wielding kobold. When the PCs killed his master/parent during a ritual that started to turn the Sibeccai PC into a gnoll, Tharza was convinced that he and the PCs were dead since the measly PCs could never kill his master. From then on, Tharza traveled with the PCs since whenever his master passed away he would obviously come looking for the curs that killed his kobold for some 'after-hours arse whupping' and Tharza would be there to meet back up with his master. Tharza fought like an unfettered (he couldn't die since he was already dead) and called everyone 'ghost-man' or 'strange-dead-giant' or some variation thereof. [/QUOTE]
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