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<blockquote data-quote="Teflon Billy" data-source="post: 4189847" data-attributes="member: 264"><p><strong>Clan Anvilcaster</strong></p><p></p><p>Clan Anvilcaster is pretty much the "Boy's Town" of the Dwarven Clan structure.</p><p></p><p>When Oathbreakers, Thieves and Layabouts are exiled from their respective clan, those with a shred of honor remaining are sent to <strong>Dellin's Forge</strong>, seat of Dellin Anvilcaster (a Dwarven Paladin of some renown for both his skill in battle and his compassion for the downtrodden.</p><p></p><p>After a fairly exhausting interview involving use of <em>Detect Evil</em>, a <em>Helm of Telepathy</em> and a series of trick questions, exiles whom Dellin believes can be rehabilitated are invited into this brotherhood of outcasts for a period of one year. </p><p></p><p>After a year of good deeds, hard work and self-examination they meet again with the clan head. Those who pass their interview (and the only criteria are the Clan Jarl's own judgement) are brought into the clan fully, given Anvilcaster Heraldry and set about the tasks for which the clan determines they are best suited.</p><p></p><p>The clan's warrens are unspectacular given that, by and large, successful dwarven artisans are not as a rule the "Gypises, Tramps and Thieves" from which Clan Anvilcaster draws it's membership. </p><p></p><p>The Clan's greatest strengths lie in the diverse skillset that the outcasts bring to the table. No Dwarven clan sports as many Rogues, Sorcerors, Wizards or Clerics (of non-dwarven faiths) than Anvilcaster, and their leader's ability to Marshall extremely unorthodox and Task-Specific troops in times of war has heaped glory on the clan.</p><p></p><p>Dellin's Forge is ruled by a Council of 21 (including , and chosen by, Dellin himself) who vote on most issues to a simple mjority. Dellin chairs the councils and his vote serves only as a tiebreaker. </p><p></p><p>The Arms of Clan Anvilcaster are a golden Anvil on a Red and Greay Checked background.</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 4189847, member: 264"] [b]Clan Anvilcaster[/b] Clan Anvilcaster is pretty much the "Boy's Town" of the Dwarven Clan structure. When Oathbreakers, Thieves and Layabouts are exiled from their respective clan, those with a shred of honor remaining are sent to [B]Dellin's Forge[/B], seat of Dellin Anvilcaster (a Dwarven Paladin of some renown for both his skill in battle and his compassion for the downtrodden. After a fairly exhausting interview involving use of [I]Detect Evil[/I], a [I]Helm of Telepathy[/I] and a series of trick questions, exiles whom Dellin believes can be rehabilitated are invited into this brotherhood of outcasts for a period of one year. After a year of good deeds, hard work and self-examination they meet again with the clan head. Those who pass their interview (and the only criteria are the Clan Jarl's own judgement) are brought into the clan fully, given Anvilcaster Heraldry and set about the tasks for which the clan determines they are best suited. The clan's warrens are unspectacular given that, by and large, successful dwarven artisans are not as a rule the "Gypises, Tramps and Thieves" from which Clan Anvilcaster draws it's membership. The Clan's greatest strengths lie in the diverse skillset that the outcasts bring to the table. No Dwarven clan sports as many Rogues, Sorcerors, Wizards or Clerics (of non-dwarven faiths) than Anvilcaster, and their leader's ability to Marshall extremely unorthodox and Task-Specific troops in times of war has heaped glory on the clan. Dellin's Forge is ruled by a Council of 21 (including , and chosen by, Dellin himself) who vote on most issues to a simple mjority. Dellin chairs the councils and his vote serves only as a tiebreaker. The Arms of Clan Anvilcaster are a golden Anvil on a Red and Greay Checked background. [/QUOTE]
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