Tell me of your Iron Heroes campaigns!

Azgulor

Adventurer
I purchased Iron Heroes a few months back and like some of the new mechanics it introduces. I've pretty much lifted most of the combat chapter to incorporate into my d20 games.

I'm curious as to what people's actually play experiences (PC or GM) have been. I'd like to give it a shot but since face-face game time is already in short supply, I don't want to burn several sessions without a little more knowledge of the game in play.

So, what's the great/good/bad/ugly of IH from actual play?
 

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Great: feats and feat masteries are sweet!

Good: Token abilities and stunts (the latter, alas, as not as great as they could be because the cost-benefit ratio is not that great).

Bad: The magic system, alas.

Ugly: some formatting stuff. I recommend getting the errata (unless you have the revised version, in which case you only need the latest erratta).

Oh, and this is common to D&D in general: Grappling easily favours the big, bad monsters. In a world without rings of freedom of action, this is terrifying.
 

Azgulor said:
I'm curious as to what people's actually play experiences (PC or GM) have been. I'd like to give it a shot but since face-face game time is already in short supply, I don't want to burn several sessions without a little more knowledge of the game in play.
Memorable moments:

Tap-dancing to victory.
Tumbling about an orgy in a bear costume.
Killing a rider and taming the mount in one round.
Two characters leaping off a 70 foot tall tower to stab murderous birds, and 1) landing in the ocean below, 2) catching himself on the side of the tower twenty feet down the side.
Stabbing a Hydra, pole-vaulting over its (now) corpse and making the nearby enemy mooks piss themselves with terror.
Throwing a rapier thirty feet into the chest of a mook archer and pulling a second rapier to confront the approaching cut-throats.
A second level character getting rended by a troll and not dying (only -7).
Going to -72 hp in one blow and living through it.
Grappling a flying manticore into the ground.
Using a tree as a giant flyswatter to kill a hell wasp swarm.
Vaulting across a 60 ft gap, in full plate and using a heavy shield, to save an ally that was being drug off by a tiger.
Failing said vault, and catching self by slamming an axe blade into the cliff side and climbing up to track that damn tiger and rescue or avenge the ally.
Dancing upon the head of a Dire T-Rex, while peppering it's skull with darts until it died.
Charge-power attack-bullrush-stunning strike on the other Dire T-Rex, and succeeding at every part of it.
The quote in my signature.

There's a number of others I remember but I've run out of time to relate them.
 

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