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<blockquote data-quote="Crust" data-source="post: 3096316" data-attributes="member: 22330"><p><em>Dungeon </em> mag's Age of Worms, set in Faerun's Sword Coast (Waterdeep region). Currently hunting lizardfolk in the "Encounter at Blackwall Keep" module:</p><p></p><p><strong>Kragg </strong> - NG male half-orc ranger 5 of Silvanus (soon to be Selune). The feral hunter. On his 6th level he'll become a stalker of Kharash (<em>Exalted Deeds</em>). As part of the prestige class, I'm making him a good-aligned werewolf, made so by a group of Selune-worshipping, good-aligned "blackwolves" led by a werewolf lord (sort of an aspect of Kharash himself). With the level adjustment, the PC will then be a NG male half-orc werewolf ranger 3/stalker of Kharash 1. His scent will be incredibly powerful once this comes to pass. He wields the orc double-axe, but that might change with the option of hybrid form.</p><p></p><p><strong>Celendil Graycloak </strong> - CG male moon elf scout 6. The keen-eyed archer. The youngest of six brothers (who are each skilled horsemen who partol the Sword Coast), the player wants to take 2 levels in deepwood sniper (<em>Masters of the Wild</em>). He's incredible. His movement always allows the skirmish, and he's seldom caught in melee. His spot and listen render him on constant alert. Celendil often aids Ike, the rogue, in discovering traps and secret doors. Celendil also crafts special non-lethal arrows for a variety of uses, including stone-biter arrows, tanglefoot and thunderstone arrows (using the weapon's range at a -2 penalty to attack), and screaming arrows.</p><p></p><p><strong>Ike Bigguns </strong> - CG male human rogue 5/invisible blade 1. Highly skilled and master of daggers. Ike owns five different wands, and makes copious use of use magic device, owning a number of arcane scrolls on top of the wands. I'm nudging him into the arcane caster path, perhaps building toward daggerspell mage. He wields the kukri exclusively, and uses tumble to flank as often as possible. Of course, he finds and disarms all traps, often gaining aid from Celendil.</p><p></p><p><strong>Kel-drak </strong> - CN male lizardfolk druid 4 of Silvanus. The wild shaman. This one is an outcast from the Twisted Branch tribe from the Age of Worms campaign. His return to the tribe will be interesting. He's planning on using wild shaping when it becomes available, building toward war shaper (<em>Complete Warrior</em>). He's a hulk, using spells only when he can't easily tear enemies apart with his claws and fangs. He currently has a crocodile animal companion. He's also created a pair of magical anklets of spider climbing using craft wondrous item.</p><p></p><p>There are also two NPCs:</p><p></p><p><strong>Kiara Mooncaster </strong> - LG female human cleric 4 of Selune. The combat medic. I introduced her as a connection to Kragg's acceptance by Selune and Kharash, the high guardinal who serves as vassal to both Silvanus and Selune (at least in my campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). She sought out the party having recieved a vision of a black wolf mauling Kragg under a full moon (his moment of infection and "ascension"). She's also a skilled blacksmith, able to repair weapons and armor.</p><p></p><p><strong>Titus Blacksmith </strong> - CG male half-orc fighter 4. Front-line chain fighter. I wanted to make a half-orc spiked chain master, so I whipped up Titus (named after Titus Pullo of <em>Rome</em>), gave him exotic weapon, combat reflexes, combat expertise, improved trip, and power attack, and unleashed him. Should he lose his chains from a failed trip, he yanks out the falchion and uses power attack. He's also a blacksmith, able to repair weapons and armor. He's also Kiara's "bodyguard" in an older brother sort of way.</p></blockquote><p></p>
[QUOTE="Crust, post: 3096316, member: 22330"] [I]Dungeon [/I] mag's Age of Worms, set in Faerun's Sword Coast (Waterdeep region). Currently hunting lizardfolk in the "Encounter at Blackwall Keep" module: [B]Kragg [/B] - NG male half-orc ranger 5 of Silvanus (soon to be Selune). The feral hunter. On his 6th level he'll become a stalker of Kharash ([I]Exalted Deeds[/I]). As part of the prestige class, I'm making him a good-aligned werewolf, made so by a group of Selune-worshipping, good-aligned "blackwolves" led by a werewolf lord (sort of an aspect of Kharash himself). With the level adjustment, the PC will then be a NG male half-orc werewolf ranger 3/stalker of Kharash 1. His scent will be incredibly powerful once this comes to pass. He wields the orc double-axe, but that might change with the option of hybrid form. [B]Celendil Graycloak [/B] - CG male moon elf scout 6. The keen-eyed archer. The youngest of six brothers (who are each skilled horsemen who partol the Sword Coast), the player wants to take 2 levels in deepwood sniper ([I]Masters of the Wild[/I]). He's incredible. His movement always allows the skirmish, and he's seldom caught in melee. His spot and listen render him on constant alert. Celendil often aids Ike, the rogue, in discovering traps and secret doors. Celendil also crafts special non-lethal arrows for a variety of uses, including stone-biter arrows, tanglefoot and thunderstone arrows (using the weapon's range at a -2 penalty to attack), and screaming arrows. [B]Ike Bigguns [/B] - CG male human rogue 5/invisible blade 1. Highly skilled and master of daggers. Ike owns five different wands, and makes copious use of use magic device, owning a number of arcane scrolls on top of the wands. I'm nudging him into the arcane caster path, perhaps building toward daggerspell mage. He wields the kukri exclusively, and uses tumble to flank as often as possible. Of course, he finds and disarms all traps, often gaining aid from Celendil. [B]Kel-drak [/B] - CN male lizardfolk druid 4 of Silvanus. The wild shaman. This one is an outcast from the Twisted Branch tribe from the Age of Worms campaign. His return to the tribe will be interesting. He's planning on using wild shaping when it becomes available, building toward war shaper ([I]Complete Warrior[/I]). He's a hulk, using spells only when he can't easily tear enemies apart with his claws and fangs. He currently has a crocodile animal companion. He's also created a pair of magical anklets of spider climbing using craft wondrous item. There are also two NPCs: [B]Kiara Mooncaster [/B] - LG female human cleric 4 of Selune. The combat medic. I introduced her as a connection to Kragg's acceptance by Selune and Kharash, the high guardinal who serves as vassal to both Silvanus and Selune (at least in my campaign ;) ). She sought out the party having recieved a vision of a black wolf mauling Kragg under a full moon (his moment of infection and "ascension"). She's also a skilled blacksmith, able to repair weapons and armor. [B]Titus Blacksmith [/B] - CG male half-orc fighter 4. Front-line chain fighter. I wanted to make a half-orc spiked chain master, so I whipped up Titus (named after Titus Pullo of [I]Rome[/I]), gave him exotic weapon, combat reflexes, combat expertise, improved trip, and power attack, and unleashed him. Should he lose his chains from a failed trip, he yanks out the falchion and uses power attack. He's also a blacksmith, able to repair weapons and armor. He's also Kiara's "bodyguard" in an older brother sort of way. [/QUOTE]
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