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Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.
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<blockquote data-quote="Aurel Guthrie" data-source="post: 9791487" data-attributes="member: 7037390"><p>The pantheon is literally just preference. I personally think all the gods being interlopers is interesting. It's different from other pantheons usually seen in other dnd settings, like the faerûn pantheon which I personally find very generic (which is also not a bad thing).</p><p></p><p>So you've said before that the setting doesn't do anything unique that would make people want to play there, but when it actually does something unique and interesting, it's suddenly bad?</p><p></p><p></p><p></p><p>On Exandria we have the more generic fantasy Emon, the ancient religious city of Vasselheim that could be its own setting, the city of Ank'Harel based on real world arab culture, the dwendalian empire with high tensions with the Kryn dynasty which is led by the Drow and accepting of species typically seen as monstrous outside of it, amongst many others, all with their own diverse cultures and complications. Would you like to elaborate why you imply the cultures in Exandria are not actually diverse, or why you think they don't offer a variety of villains? I'm interested in seeing why you have these opinions, when I and many others in this thread seem to think the complete opposite.</p></blockquote><p></p>
[QUOTE="Aurel Guthrie, post: 9791487, member: 7037390"] The pantheon is literally just preference. I personally think all the gods being interlopers is interesting. It's different from other pantheons usually seen in other dnd settings, like the faerûn pantheon which I personally find very generic (which is also not a bad thing). So you've said before that the setting doesn't do anything unique that would make people want to play there, but when it actually does something unique and interesting, it's suddenly bad? On Exandria we have the more generic fantasy Emon, the ancient religious city of Vasselheim that could be its own setting, the city of Ank'Harel based on real world arab culture, the dwendalian empire with high tensions with the Kryn dynasty which is led by the Drow and accepting of species typically seen as monstrous outside of it, amongst many others, all with their own diverse cultures and complications. Would you like to elaborate why you imply the cultures in Exandria are not actually diverse, or why you think they don't offer a variety of villains? I'm interested in seeing why you have these opinions, when I and many others in this thread seem to think the complete opposite. [/QUOTE]
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Community
General Tabletop Discussion
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Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.
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