Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9791516" data-attributes="member: 7044099"><p>To respond to OP in a wider scale, again as somebody who has watched/listened to (0) CR episodes:</p><p></p><p>Explorer's Guide to Wildemont <em>specifically as one of the few published WOTC campaign settings for 5e</em> does the following I really like:</p><ul> <li data-xf-list-type="ul">It's "new." The only pre-existing lore is what you see from the CR campaign, it doesn't have decades of existing stuff that can feel a little overwhelming (and leads to absurdly long timeline entries with little or no relevance to play).</li> <li data-xf-list-type="ul">It has a nice set of 4 major civilizations/power groups, two of which have simmering conflicts going on internally; two of which are at active war with each other. To quote from the book's opening:</li> </ul><p></p><p>(It does have suggestions for how to prioritize/deprioritize or even drop the large scale war out of your campaign depending on what you and your players want to on-screen though)</p><ul> <li data-xf-list-type="ul">It has lots of suggestions on how to weave this conflict into your campaign.</li> <li data-xf-list-type="ul">It's got the good "ancient magic flying cities flew too close to the <s>sun</s> gods and caused an empire-collapsing event." Always fun.</li> <li data-xf-list-type="ul">It has lingering effects of that collapse and the God's War that followed in the very geography, as well as cultural elements.</li> <li data-xf-list-type="ul">It brings in the excellent and concise 4e pantheon, updated for 5e.</li> <li data-xf-list-type="ul">It has pretty strong Factions, each with Goals outlined, Relationships presented, and useful Figures of Interest to onscreen with their own sub-goals and personalities. Many of them are in conflict with each other, giving clear places for PCs to step in.</li> <li data-xf-list-type="ul">It has a strong Gazetteer (honestly perhaps a little much! it goes and goes for a single continent), with adventure seeds and hooks liberally sprinkled throughout (this isn't unique, but is a bare minimum for a good setting guide). Most of those hooks tie back to regional factions. Here's an example:</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">It has a mobile settlement on the backs of giant tortoises.</li> <li data-xf-list-type="ul">It has a good remix of the classic tropes around species.</li> <li data-xf-list-type="ul">It has suggestions for how to take the core backgrounds from the 2014 PHB and tie them into the factions here to give PCs goals and relationships to drive play.</li> <li data-xf-list-type="ul">It's got 4 pretty alright adventures tied to the 4 major areas to help start campaigns off.</li> </ul></blockquote><p></p>
[QUOTE="zakael19, post: 9791516, member: 7044099"] To respond to OP in a wider scale, again as somebody who has watched/listened to (0) CR episodes: Explorer's Guide to Wildemont [I]specifically as one of the few published WOTC campaign settings for 5e[/I] does the following I really like: [LIST] [*]It's "new." The only pre-existing lore is what you see from the CR campaign, it doesn't have decades of existing stuff that can feel a little overwhelming (and leads to absurdly long timeline entries with little or no relevance to play). [*]It has a nice set of 4 major civilizations/power groups, two of which have simmering conflicts going on internally; two of which are at active war with each other. To quote from the book's opening: [/LIST] (It does have suggestions for how to prioritize/deprioritize or even drop the large scale war out of your campaign depending on what you and your players want to on-screen though) [LIST] [*]It has lots of suggestions on how to weave this conflict into your campaign. [*]It's got the good "ancient magic flying cities flew too close to the [S]sun[/S] gods and caused an empire-collapsing event." Always fun. [*]It has lingering effects of that collapse and the God's War that followed in the very geography, as well as cultural elements. [*]It brings in the excellent and concise 4e pantheon, updated for 5e. [*]It has pretty strong Factions, each with Goals outlined, Relationships presented, and useful Figures of Interest to onscreen with their own sub-goals and personalities. Many of them are in conflict with each other, giving clear places for PCs to step in. [*]It has a strong Gazetteer (honestly perhaps a little much! it goes and goes for a single continent), with adventure seeds and hooks liberally sprinkled throughout (this isn't unique, but is a bare minimum for a good setting guide). Most of those hooks tie back to regional factions. Here's an example: [/LIST] [LIST] [*]It has a mobile settlement on the backs of giant tortoises. [*]It has a good remix of the classic tropes around species. [*]It has suggestions for how to take the core backgrounds from the 2014 PHB and tie them into the factions here to give PCs goals and relationships to drive play. [*]It's got 4 pretty alright adventures tied to the 4 major areas to help start campaigns off. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.
Top