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General Tabletop Discussion
*Dungeons & Dragons
Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.
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<blockquote data-quote="zakael19" data-source="post: 9792467" data-attributes="member: 7044099"><p>Within WOTC official settings, this wasn't a thing until Eberron; and has continued being a bit of a back and forth in WOTC main line products (witness all the kerfuffle around WOTC "modernizing" species along this line in the 5.2024 products). You're also skipping over the general emphasis on diversity, both species and sexuality that was pointed out above. That sort of inclusion baked into a setting is pretty "modern" in feel, and aligns with a large amount of the play culture who have entered the hobby in the 5e era.</p><p></p><p></p><p> Btw, what do you mean by this? The various goblinoid species are still distributed around Wildemount, it's just in the regions close to a Luxon beacon that they escape Bane's curse (no reincarnation required); along with some other regions where they've found alternative methods for quelling/curing that. Orcs are explicitly not supernaturally driven to rages in this setting, even though people think so. The setting does a good job of laying out how the species fit into the different major regions under each entry.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9792467, member: 7044099"] Within WOTC official settings, this wasn't a thing until Eberron; and has continued being a bit of a back and forth in WOTC main line products (witness all the kerfuffle around WOTC "modernizing" species along this line in the 5.2024 products). You're also skipping over the general emphasis on diversity, both species and sexuality that was pointed out above. That sort of inclusion baked into a setting is pretty "modern" in feel, and aligns with a large amount of the play culture who have entered the hobby in the 5e era. Btw, what do you mean by this? The various goblinoid species are still distributed around Wildemount, it's just in the regions close to a Luxon beacon that they escape Bane's curse (no reincarnation required); along with some other regions where they've found alternative methods for quelling/curing that. Orcs are explicitly not supernaturally driven to rages in this setting, even though people think so. The setting does a good job of laying out how the species fit into the different major regions under each entry. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.
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