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<blockquote data-quote="haiiro" data-source="post: 875273" data-attributes="member: 1891"><p>Some things that fit this bill, IMO:</p><p></p><p>- Book of Eldritch Might I & II (Malhavoc)</p><p>- Book of Hallowed Might (Malhavoc)</p><p></p><p>All three add spells, variant classes, feats and other neat tidbits. My group has gotten a lot of mileage out of the spells, which fill some great niches and are generally balanced and very well thought out.</p><p></p><p>- Mindscapes (Malhavoc)</p><p></p><p>If you're getting use out of the Psionics HB, pick up Mindscapes. Not only is every bit of it useful, it gives you an alternate (and better) psionic combat system and an amazing bestiary section. From content to presentation, Mindscapes is one of the best 3e books so far, IMO.</p><p></p><p>- Magic of Faerun (WotC)</p><p></p><p>A bit of general FR info, and a ton of feats, spells and magic items. The spells section is the goldmine here (particularly if you have a bard in the party, as there are a host of new bard spells). MoF is probably the book I've used the most after the core books, OA and Rokugan.</p><p></p><p>- Monster's Handbook (FFG)</p><p></p><p>Others have covered this one well, I just wanted to bring it up -- it's a cool book.</p><p></p><p>If you like the way WotC generally approaches balance issues (conservatively), I'd recommend avoiding most of what Mongoose and AEG have put out so far, as everything I've looked at from both companies has serious problems in the power level department. (AEG's Mercenaries is one definite exception -- it's an excellent book, with a lot of good material in it.)</p><p></p><p>I have found Malhavoc and Green Ronin to be the closest to WotC in terms of quality and approach to game balance. Despite having put out some of my favorite 3e books, nothing from GR made my list above because I don't think most of it fits your "No DM Should be Without" request. (Hammer & Helm, Armies of the Abyss, Legions of Hell, Jade Dragons and Hungry Ghosts, Bastards & Bloodlines and the Book of the Righteous are all superlative.)</p></blockquote><p></p>
[QUOTE="haiiro, post: 875273, member: 1891"] Some things that fit this bill, IMO: - Book of Eldritch Might I & II (Malhavoc) - Book of Hallowed Might (Malhavoc) All three add spells, variant classes, feats and other neat tidbits. My group has gotten a lot of mileage out of the spells, which fill some great niches and are generally balanced and very well thought out. - Mindscapes (Malhavoc) If you're getting use out of the Psionics HB, pick up Mindscapes. Not only is every bit of it useful, it gives you an alternate (and better) psionic combat system and an amazing bestiary section. From content to presentation, Mindscapes is one of the best 3e books so far, IMO. - Magic of Faerun (WotC) A bit of general FR info, and a ton of feats, spells and magic items. The spells section is the goldmine here (particularly if you have a bard in the party, as there are a host of new bard spells). MoF is probably the book I've used the most after the core books, OA and Rokugan. - Monster's Handbook (FFG) Others have covered this one well, I just wanted to bring it up -- it's a cool book. If you like the way WotC generally approaches balance issues (conservatively), I'd recommend avoiding most of what Mongoose and AEG have put out so far, as everything I've looked at from both companies has serious problems in the power level department. (AEG's Mercenaries is one definite exception -- it's an excellent book, with a lot of good material in it.) I have found Malhavoc and Green Ronin to be the closest to WotC in terms of quality and approach to game balance. Despite having put out some of my favorite 3e books, nothing from GR made my list above because I don't think most of it fits your "No DM Should be Without" request. (Hammer & Helm, Armies of the Abyss, Legions of Hell, Jade Dragons and Hungry Ghosts, Bastards & Bloodlines and the Book of the Righteous are all superlative.) [/QUOTE]
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