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Tell me what you love about rules heavy games
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<blockquote data-quote="Umbran" data-source="post: 6254779" data-attributes="member: 177"><p>Yes, and in how many rules-heavy games do I really get to write down that +9, and then really never have to worry about the back end again? How many are strategically heavy, but not tactically heavy?</p><p></p><p>D&D is moderately heavy, strategically (Stats, race, classes, spell choices, feat choices, spell choices...), and is certainly tactically heavy as well. I have to spend time looking at my sheet to figure out which feat or spell or what have you happens to applies to a given situation or action. I am constantly re-calculating my overall attack and defense bonuses.</p><p></p><p>I am not sure I, personally, would be interested in a game that is strategically heavy, but tactically simple. Oversimplifying for clarity, that's the equivalent of spending a huge amount of time to design, optimize, and build a character to do one thing, and only one thing, in a fight. I think that if it is going to be tactically simple, I would prefer a fast way to get at that simple action, rather than invest lots of time into it.* But that's just me.</p><p></p><p></p><p></p><p><span style="font-size: 9px">*I was playing in a Star Wars Saga Edition game until recently, and I built a character who was pretty tactically simple in combat. I did this not by digging through all the options and finding the one best way to be tactically simple. I just decided that I didn't care if he was particularly effective in combat, and ignored the vast majority of what was available.</span></p></blockquote><p></p>
[QUOTE="Umbran, post: 6254779, member: 177"] Yes, and in how many rules-heavy games do I really get to write down that +9, and then really never have to worry about the back end again? How many are strategically heavy, but not tactically heavy? D&D is moderately heavy, strategically (Stats, race, classes, spell choices, feat choices, spell choices...), and is certainly tactically heavy as well. I have to spend time looking at my sheet to figure out which feat or spell or what have you happens to applies to a given situation or action. I am constantly re-calculating my overall attack and defense bonuses. I am not sure I, personally, would be interested in a game that is strategically heavy, but tactically simple. Oversimplifying for clarity, that's the equivalent of spending a huge amount of time to design, optimize, and build a character to do one thing, and only one thing, in a fight. I think that if it is going to be tactically simple, I would prefer a fast way to get at that simple action, rather than invest lots of time into it.* But that's just me. [SIZE=1]*I was playing in a Star Wars Saga Edition game until recently, and I built a character who was pretty tactically simple in combat. I did this not by digging through all the options and finding the one best way to be tactically simple. I just decided that I didn't care if he was particularly effective in combat, and ignored the vast majority of what was available.[/SIZE] [/QUOTE]
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