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Tell me what you love about rules heavy games
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6255296" data-attributes="member: 1165"><p>Is it me, or did a bunch of old threads just get bumped?</p><p></p><p>I like rules-heavy. As a player I jump on plot hooks and like combat. I feel the best combats are set pieces, where plot is on the line, as well as PCs' lives, with a very even chance of winning or losing. I also like "goal posts" although some rules-light systems (Fate at it's most basic) have these too.</p><p></p><p>As a DM, I like the ease of designing a balanced encounter (whether combat or non) that rules heavy systems often allow for.</p><p></p><p>Of course, there's downsides. It's not easy to adapt to PCs doing something surprising. For my 4e game, I used a few tables (eg page 42, revised skill DCs, and so forth) plus a giant stable of NPCs and monsters so if PCs go "off script" I can adapt.</p><p></p><p>Oddly enough, I'm also a fan of Fate. (Spirit of the Century and DIaspora, not Dresden Files or Strands of Fate.) I found rules get in the way of a sci-fi system, and these days I would avoid a sci-fi game that isn't Fate (or something similar).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6255296, member: 1165"] Is it me, or did a bunch of old threads just get bumped? I like rules-heavy. As a player I jump on plot hooks and like combat. I feel the best combats are set pieces, where plot is on the line, as well as PCs' lives, with a very even chance of winning or losing. I also like "goal posts" although some rules-light systems (Fate at it's most basic) have these too. As a DM, I like the ease of designing a balanced encounter (whether combat or non) that rules heavy systems often allow for. Of course, there's downsides. It's not easy to adapt to PCs doing something surprising. For my 4e game, I used a few tables (eg page 42, revised skill DCs, and so forth) plus a giant stable of NPCs and monsters so if PCs go "off script" I can adapt. Oddly enough, I'm also a fan of Fate. (Spirit of the Century and DIaspora, not Dresden Files or Strands of Fate.) I found rules get in the way of a sci-fi system, and these days I would avoid a sci-fi game that isn't Fate (or something similar). [/QUOTE]
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