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Tell me why Druids are the most powerful class
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<blockquote data-quote="Doctor Shaft" data-source="post: 2054214" data-attributes="member: 25737"><p>Druids are not the ultimate generalists.</p><p></p><p>They are just on another level above other classes. When you have a class that could conceivably outperform another in a field that its not necessarily supposed to be better at, that's when you know a class is powerful.</p><p></p><p>Now, I think the "roleplay versus roll-play" issue is very valid. Regardless of what you think about cities, caves, and nature, the fact remains that when you take a Druid and simply remove the roleplay and instead become "Todd... with druidic powers" then the class is a bit overpowered.</p><p></p><p>If you munchkin out, you'll find that a Druid can out do rogues and fighters in many of their speciality fields. Yes... you need to buff to do it. Yes... you probably can't do it as long as the fighter, or as quickly and on the spot as a rogue. But the fact remains that a druid can do it. She can also outperform the ranger in this way as well. </p><p></p><p>Druid is like the Cleric. The cleric is also slightly "powerful" when compared to the other base classes. The cleric's versatility isn't quite as high as the druid, I dont' think, but it's darn close. However, it's the "Theme" of the class that ultimately balances the thing out. </p><p></p><p>If you roll-play as "Bill... with clerical powers" then your cleric will probably kick tons of butt (assuming we're just using base classes against each other... no uber multi-classing... that's a whole different sausage). Same with "Todd... with druidic powers." But, regardless of how heavy or light your roleplay gets, if your DM keeps a close eye on things, then Druids and Clerics play out just fine.</p><p></p><p>For instance... it's highly unlikely that a protector of a nature would gladly summon natural animals into the thick of battle, and use them primarily as meat-shields! So, while the druid could conceivably summon tons of critters, it's probably leaving the realm of "Druid" if said character makes a routine of sacrificing animals in the name of her own survival. Yeah, I know I'm not thinking about any of those whacky Chaotic Evil psychopath druids that someone might enjoy playing, but I digress...</p><p></p><p>And likewise, while a Cleric could probably conjur up tons of critters himself, or go around detecting this this and that, and bursting out with flames on a whim, the DM has to decide whether the cleric is using his <strong>divine</strong> powers for the faith, or if "Bill" is simply flexing his dice. </p><p></p><p>Granted, campaigns like Eberron has clerics that are turncoats who can still use their powers, so that creates a conundrum. As the saying goes... YMMV. </p><p></p><p>But the class is cool so long as people play the role and not the roll. You don't have to LARP to do it right, but don't be surprised when you roll alot more than you role if the druid, as a base class, excels on the higher level.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 2054214, member: 25737"] Druids are not the ultimate generalists. They are just on another level above other classes. When you have a class that could conceivably outperform another in a field that its not necessarily supposed to be better at, that's when you know a class is powerful. Now, I think the "roleplay versus roll-play" issue is very valid. Regardless of what you think about cities, caves, and nature, the fact remains that when you take a Druid and simply remove the roleplay and instead become "Todd... with druidic powers" then the class is a bit overpowered. If you munchkin out, you'll find that a Druid can out do rogues and fighters in many of their speciality fields. Yes... you need to buff to do it. Yes... you probably can't do it as long as the fighter, or as quickly and on the spot as a rogue. But the fact remains that a druid can do it. She can also outperform the ranger in this way as well. Druid is like the Cleric. The cleric is also slightly "powerful" when compared to the other base classes. The cleric's versatility isn't quite as high as the druid, I dont' think, but it's darn close. However, it's the "Theme" of the class that ultimately balances the thing out. If you roll-play as "Bill... with clerical powers" then your cleric will probably kick tons of butt (assuming we're just using base classes against each other... no uber multi-classing... that's a whole different sausage). Same with "Todd... with druidic powers." But, regardless of how heavy or light your roleplay gets, if your DM keeps a close eye on things, then Druids and Clerics play out just fine. For instance... it's highly unlikely that a protector of a nature would gladly summon natural animals into the thick of battle, and use them primarily as meat-shields! So, while the druid could conceivably summon tons of critters, it's probably leaving the realm of "Druid" if said character makes a routine of sacrificing animals in the name of her own survival. Yeah, I know I'm not thinking about any of those whacky Chaotic Evil psychopath druids that someone might enjoy playing, but I digress... And likewise, while a Cleric could probably conjur up tons of critters himself, or go around detecting this this and that, and bursting out with flames on a whim, the DM has to decide whether the cleric is using his [b]divine[/b] powers for the faith, or if "Bill" is simply flexing his dice. Granted, campaigns like Eberron has clerics that are turncoats who can still use their powers, so that creates a conundrum. As the saying goes... YMMV. But the class is cool so long as people play the role and not the roll. You don't have to LARP to do it right, but don't be surprised when you roll alot more than you role if the druid, as a base class, excels on the higher level. [/QUOTE]
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