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Tell me why Druids are the most powerful class
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<blockquote data-quote="two" data-source="post: 2057628" data-attributes="member: 9002"><p><strong>no weaknesses</strong></p><p></p><p>It's simply this: no weaknesses. As another poster stated already.</p><p></p><p>The druid has good hit points, good BAB, good saves, good spellcasting, good melee capability (wildshape), good summoning capability, good ranged attack capability (usually via attack spells), good buffing spells, good special abilities, good scouting/infiltration abilities, good skills, good movement capabilities (wildshape), etc. etc.</p><p></p><p>Compare this list with that associated with the Fighter:</p><p></p><p>Excellent BAB, Excellent Saves, Excellent Weapons & Armor, Excellent Hit Points. Everything else is poor.</p><p></p><p>or with a Rogue:</p><p></p><p>Excellent skills, good scouting/hiding/social abilities, excellent special attack (sneak attack). Good BAB, good special abilities (evasion). Evertyhing else is poor.</p><p></p><p>The Druid just has a whole pile of things he is good at. And a few he is unmatached at: fighting in the wilderness, shapechanging, dealing with plants/animals.</p><p></p><p>The one glaring weakness is a a druid's comparatively "low" AC when wildshapred; this can be fixed with a monk's belt/wilding clasp/wild armor/etc. It is probably the Druid's #1 focus for wonderous items, and as such the problem can be surmounted. </p><p></p><p>The low AC of summoned monsters isn't as big a deal as it might be; often a druid summons the critters right next to the bad guys; the critters grapple for their attacks, and often end up in a grapple. From that point on, AC's kinda moot. If the animals aren't grapplers, then it's not so good.</p></blockquote><p></p>
[QUOTE="two, post: 2057628, member: 9002"] [b]no weaknesses[/b] It's simply this: no weaknesses. As another poster stated already. The druid has good hit points, good BAB, good saves, good spellcasting, good melee capability (wildshape), good summoning capability, good ranged attack capability (usually via attack spells), good buffing spells, good special abilities, good scouting/infiltration abilities, good skills, good movement capabilities (wildshape), etc. etc. Compare this list with that associated with the Fighter: Excellent BAB, Excellent Saves, Excellent Weapons & Armor, Excellent Hit Points. Everything else is poor. or with a Rogue: Excellent skills, good scouting/hiding/social abilities, excellent special attack (sneak attack). Good BAB, good special abilities (evasion). Evertyhing else is poor. The Druid just has a whole pile of things he is good at. And a few he is unmatached at: fighting in the wilderness, shapechanging, dealing with plants/animals. The one glaring weakness is a a druid's comparatively "low" AC when wildshapred; this can be fixed with a monk's belt/wilding clasp/wild armor/etc. It is probably the Druid's #1 focus for wonderous items, and as such the problem can be surmounted. The low AC of summoned monsters isn't as big a deal as it might be; often a druid summons the critters right next to the bad guys; the critters grapple for their attacks, and often end up in a grapple. From that point on, AC's kinda moot. If the animals aren't grapplers, then it's not so good. [/QUOTE]
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