Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tell me why Druids are the most powerful class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DSC-EricPrice" data-source="post: 2058717" data-attributes="member: 2110"><p>Dont get me wrong, animal growth has some nice effects to it (DR 10/magic and the +4 bonus to saves come to mind) that make it a no brainer if you're going to have some varmints around to cast it on. When we wrote and playtested <a href="http://www.rpgnow.com/product_info.php?products_id=4195&SRC=ENWorld" target="_blank">GotU</a> though we operated under the assumption that a druid could not use his wildshape magic to attain a larger animal form than his own size and THEN make use of the animal growth spell. A human druid changing into a medium-size wolf and then using animal growth might be one thing, but a human changing into a Huge Dire Elephant was bad enough without making it Gargantuan. :|</p><p></p><p>I believe someone else already mentioned that though, "multiple magical effects that increase size do not stack."</p><p></p><p>Where druids seem to get such a bad wrap in OUR games is in their ability to break some deus ex machina situation of the DM. Case in point, I played a druid that used his ability to change into a gargantuan squid to grab hold of his party members and shoot (at lightning speed, have you seen how fast they move) out of the way of a gigantic baddie sneaking in from behind. In one round I changed a lethal ambush into a tactical advantage for the party, much to the DMs chagrin. Ive used it to as others suggest to scout out enemy fortresses and do quick arial recon. </p><p></p><p>You could probably convince me to reduce their skill points OR get rid of the SNA (An ability that we rarely used after the game got so high because of the combat inneffectiveness of the creatures). I would point out any self respecting nature lover should have qualms about using his companions and summons of nature in a clearly consumable way as some have described here. Next you'll be cutting down the trees to build a fort for "the good of the forest".</p><p></p><p>Until we wrote GotU though the AC of the druid seemed woefully inadequate, their spells definitely second rate. Perhaps we simply needed to add more magical items to our game. To those who think SNA is so great, ask yourselves this. Given an ally for the party in combat, which would you RATHER have?</p><p></p><p>A grig (CR 1), unicorn (CR 3) or a pixie (CR 5 with <em>dance</em> ) that you get with a 9th level SNA</p><p></p><p>(ok, ok, admittedly there is the elder elemental at CR 11)</p><p></p><p>or a couatl (CR 10), bebilith (CR 10), or Barbed Devil (CR 11), or a slew of other creatures available with SM 9.</p></blockquote><p></p>
[QUOTE="DSC-EricPrice, post: 2058717, member: 2110"] Dont get me wrong, animal growth has some nice effects to it (DR 10/magic and the +4 bonus to saves come to mind) that make it a no brainer if you're going to have some varmints around to cast it on. When we wrote and playtested [URL=http://www.rpgnow.com/product_info.php?products_id=4195&SRC=ENWorld]GotU[/URL] though we operated under the assumption that a druid could not use his wildshape magic to attain a larger animal form than his own size and THEN make use of the animal growth spell. A human druid changing into a medium-size wolf and then using animal growth might be one thing, but a human changing into a Huge Dire Elephant was bad enough without making it Gargantuan. :| I believe someone else already mentioned that though, "multiple magical effects that increase size do not stack." Where druids seem to get such a bad wrap in OUR games is in their ability to break some deus ex machina situation of the DM. Case in point, I played a druid that used his ability to change into a gargantuan squid to grab hold of his party members and shoot (at lightning speed, have you seen how fast they move) out of the way of a gigantic baddie sneaking in from behind. In one round I changed a lethal ambush into a tactical advantage for the party, much to the DMs chagrin. Ive used it to as others suggest to scout out enemy fortresses and do quick arial recon. You could probably convince me to reduce their skill points OR get rid of the SNA (An ability that we rarely used after the game got so high because of the combat inneffectiveness of the creatures). I would point out any self respecting nature lover should have qualms about using his companions and summons of nature in a clearly consumable way as some have described here. Next you'll be cutting down the trees to build a fort for "the good of the forest". Until we wrote GotU though the AC of the druid seemed woefully inadequate, their spells definitely second rate. Perhaps we simply needed to add more magical items to our game. To those who think SNA is so great, ask yourselves this. Given an ally for the party in combat, which would you RATHER have? A grig (CR 1), unicorn (CR 3) or a pixie (CR 5 with [I]dance[/I] ) that you get with a 9th level SNA (ok, ok, admittedly there is the elder elemental at CR 11) or a couatl (CR 10), bebilith (CR 10), or Barbed Devil (CR 11), or a slew of other creatures available with SM 9. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tell me why Druids are the most powerful class
Top