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<blockquote data-quote="Rechan" data-source="post: 3951172" data-attributes="member: 54846"><p>Harpies. Harpies my friend. </p><p></p><p>Advance some harpies so they can pick up FlyByAttack. Have two harpies swoop down from surprise, grapple a target. Assuming they win, have them whisk him up into the air (still on their move turn). This works great if it's either the spellcaster or the fighter. It works even better if a third harpy spellcaster throws Reduce Person (in the case of a fighter or barbarian). They fly up, and just wait while their friends attack the rest of the party. Or, if he's a wizard or rogue, just drop him.</p><p></p><p>Carrion crawlers. I wiped out a 7th level group with three carrion crawlers. A CC gets 8 attacks at +3 for a full round. That averages out to about 3 hits. Now, the PC has to make 3 consecutive fort saves. They'll inevitably fail. </p><p></p><p>Any sort of ooze that splits. Be sure to not describe it as what they are accustomed to. I had my PCs roll fort saves; two PCs proceeded to vomit up gallons of black goo. After they were done, the black goo attacked. I used Ochre Jelly stats. OJs split when hit by slashing, piercing, or electricity. Watch the axe-wielding barbarian's face when he hacks into the jelly and it splits in two and tries to grapple him. This works best when you start out with multiple jellies </p><p></p><p>Half Farspawn/Gelatinous cube. I know templates are dumb, but seriously, it's <em>creepy</em>. That, and 4 attacks from a Cube, at which point it engulfs next round? Yeek. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Have them kill a giant monster. Then the multitude of parasites that live inside the huge beast burst out, looking for hosts. </p><p></p><p>Phase Spiders with Rogue levels. </p><p></p><p>The PCs are on a boat, for whatever reason. It's just a rowboat, so it's probably on a lake. Have a green dragon use its breath weapon on the boat. Bonus points if the dragon uses some other type of disguising magic, like Darkness.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3951172, member: 54846"] Harpies. Harpies my friend. Advance some harpies so they can pick up FlyByAttack. Have two harpies swoop down from surprise, grapple a target. Assuming they win, have them whisk him up into the air (still on their move turn). This works great if it's either the spellcaster or the fighter. It works even better if a third harpy spellcaster throws Reduce Person (in the case of a fighter or barbarian). They fly up, and just wait while their friends attack the rest of the party. Or, if he's a wizard or rogue, just drop him. Carrion crawlers. I wiped out a 7th level group with three carrion crawlers. A CC gets 8 attacks at +3 for a full round. That averages out to about 3 hits. Now, the PC has to make 3 consecutive fort saves. They'll inevitably fail. Any sort of ooze that splits. Be sure to not describe it as what they are accustomed to. I had my PCs roll fort saves; two PCs proceeded to vomit up gallons of black goo. After they were done, the black goo attacked. I used Ochre Jelly stats. OJs split when hit by slashing, piercing, or electricity. Watch the axe-wielding barbarian's face when he hacks into the jelly and it splits in two and tries to grapple him. This works best when you start out with multiple jellies Half Farspawn/Gelatinous cube. I know templates are dumb, but seriously, it's [i]creepy[/i]. That, and 4 attacks from a Cube, at which point it engulfs next round? Yeek. :) Have them kill a giant monster. Then the multitude of parasites that live inside the huge beast burst out, looking for hosts. Phase Spiders with Rogue levels. The PCs are on a boat, for whatever reason. It's just a rowboat, so it's probably on a lake. Have a green dragon use its breath weapon on the boat. Bonus points if the dragon uses some other type of disguising magic, like Darkness. [/QUOTE]
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