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Tell Me Your Best DM Dirty Tricks...
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<blockquote data-quote="Rechan" data-source="post: 3951188" data-attributes="member: 54846"><p>Although, maybe the players for one of my games are just too jaded, but all I have to do to mess with their heads is put something in the room with them. </p><p></p><p>They once argued for twenty minutes real time what to do with an evil shrine just sitting out in the middle of the dungeon. The Shaman wanted to undesecrate it. The Cleric wanted to leave it alone to come back later. The rogue just wanted to steal the knife off the shrine. The Barbarian and mage didn't care either way. </p><p></p><p>I once had a statue that was a little, big-mouthed demon with hands over its mouth. It was just sitting there in the hallway of an evil temple. The PCs knew that there was an evil priest and an archer in the area, but it took them forever to approach the damn statue, thinking it was going to eat them. The statue had a permanent silence on it. As soon as they entered the silence, the priest popped up and started firing, and a hidden guard monster charged from the other side. (One of the PCs spent two turns hauling the statue off the balcony. Was real exciting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>But nothing messes with PCs more than just random, unexplained events. For instance, a dungeon I ran was infused with the essence of Madness and Chaos, as some unwitting mages were toying with a link to that plane. Powerful emotions are linked to Madness, and some psionic powers originate from Madness. So, when the Cleric of Passion cast spells, or raged, I'd have him spontaneously manifest psionic powers, like Enlarge and Claws of the Beast (Enlarge wasn't as helpful when fighting in a tight hallway).</p></blockquote><p></p>
[QUOTE="Rechan, post: 3951188, member: 54846"] Although, maybe the players for one of my games are just too jaded, but all I have to do to mess with their heads is put something in the room with them. They once argued for twenty minutes real time what to do with an evil shrine just sitting out in the middle of the dungeon. The Shaman wanted to undesecrate it. The Cleric wanted to leave it alone to come back later. The rogue just wanted to steal the knife off the shrine. The Barbarian and mage didn't care either way. I once had a statue that was a little, big-mouthed demon with hands over its mouth. It was just sitting there in the hallway of an evil temple. The PCs knew that there was an evil priest and an archer in the area, but it took them forever to approach the damn statue, thinking it was going to eat them. The statue had a permanent silence on it. As soon as they entered the silence, the priest popped up and started firing, and a hidden guard monster charged from the other side. (One of the PCs spent two turns hauling the statue off the balcony. Was real exciting. :)) But nothing messes with PCs more than just random, unexplained events. For instance, a dungeon I ran was infused with the essence of Madness and Chaos, as some unwitting mages were toying with a link to that plane. Powerful emotions are linked to Madness, and some psionic powers originate from Madness. So, when the Cleric of Passion cast spells, or raged, I'd have him spontaneously manifest psionic powers, like Enlarge and Claws of the Beast (Enlarge wasn't as helpful when fighting in a tight hallway). [/QUOTE]
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