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Tell Me Your Best DM Dirty Tricks...
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<blockquote data-quote="Deset Gled" data-source="post: 3954499" data-attributes="member: 7808"><p>Have an entire dungeon where the floor is made entirely of "difficult terrain". Half movement everywhere, no 5' steps, penalties to Move Silently, etc. Make the ceilings very short so flying isn't very useful, either.</p><p></p><p>Try taking some hints from the old school video games that really pissed you off:</p><p></p><p>The Ghosts n Goblins torture: After having them fight through a long, difficult, grueling dungeon, have the characters suddenly "wake up" and realize the entire thing was an illusion. Then, make them go through the same dungeon for real. If you want to spice things up, change just enough minor things to make them think the final battle will be different, but don't actually change the final battle.</p><p></p><p>Repeat Spawns (original inspiration: Super Mario 2): Have a large urn, hole, or door that low level enemies crawl out of. No matter how many enemies are killed, more will come out at a regular rate. The opening must be blocked to stop the enemies.</p><p></p><p>Back to the Future Mortality, aka The Illusion of Extra Lives: For an entire extended campaign, allow the players to come back from the dead as normal. During a huge, final battle, have all death be 100% permanent. You can either tell them this when they die (to watch their faces) or tell them ahead of time and watch them squirm as they prepare for it.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3954499, member: 7808"] Have an entire dungeon where the floor is made entirely of "difficult terrain". Half movement everywhere, no 5' steps, penalties to Move Silently, etc. Make the ceilings very short so flying isn't very useful, either. Try taking some hints from the old school video games that really pissed you off: The Ghosts n Goblins torture: After having them fight through a long, difficult, grueling dungeon, have the characters suddenly "wake up" and realize the entire thing was an illusion. Then, make them go through the same dungeon for real. If you want to spice things up, change just enough minor things to make them think the final battle will be different, but don't actually change the final battle. Repeat Spawns (original inspiration: Super Mario 2): Have a large urn, hole, or door that low level enemies crawl out of. No matter how many enemies are killed, more will come out at a regular rate. The opening must be blocked to stop the enemies. Back to the Future Mortality, aka The Illusion of Extra Lives: For an entire extended campaign, allow the players to come back from the dead as normal. During a huge, final battle, have all death be 100% permanent. You can either tell them this when they die (to watch their faces) or tell them ahead of time and watch them squirm as they prepare for it. [/QUOTE]
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