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Tell Me Your Best DM Dirty Tricks...
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<blockquote data-quote="CruelSummerLord" data-source="post: 3956893" data-attributes="member: 48692"><p>Maybe, but in low magic games, you can also limit the ability of the PCs to blast through your challenges, forcing them to come up with creative solutions and the use of other types of spells. If you, like I would if I gamed, restrict the PCs to PHB races and classes (so no Dragon Shamans, no Tieflings, no Dragonborn, etc.), and bar the door on buying most magic items save for scrolls, potions and the odd wand, then the playing field becomes a lot more level. </p><p></p><p>IMO, it's very important to consider how the restrictions you put on the PCs affect not only them, but the integrity and flavor of the setting you want to run. If monsters can't buy magical items, and can't cast all the buffs they want, then the PCs can't either. If the BBEG has to be thankful for the magical resources at his disposal, and doesn't have the ability to know everything about the PCs or use as large a magical arsenal as he might like, then the PCs have to put up with the same. If 6th level means you stand out, and Epic-level play/monsters with CRs over 20 are all but unheard of, then the restrictions cut both ways. </p><p></p><p>While I might enjoy <strong>playing</strong> in a average to high-magic game, as a DM I would be absolutely miserable in running it. Besides, what does this mentality mean for a ruleset like Iron Heroes, that's deliberately meant to turn down the power levels? What if I want to make giants and dragons weaker, like they were in 1E? </p><p></p><p>I'll play in another DM's high magic setting-it's his or her game, and they have the right to design the setting as they see fit-but conversely, if I don't want +1 swords to be common items, or for PCs to be able to buy whatever magical items they please, that's my right. </p><p></p><p>But we're getting OT here. My contribution to this thread is trying to come up with some DM tricks that don't involve magic.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3956893, member: 48692"] Maybe, but in low magic games, you can also limit the ability of the PCs to blast through your challenges, forcing them to come up with creative solutions and the use of other types of spells. If you, like I would if I gamed, restrict the PCs to PHB races and classes (so no Dragon Shamans, no Tieflings, no Dragonborn, etc.), and bar the door on buying most magic items save for scrolls, potions and the odd wand, then the playing field becomes a lot more level. IMO, it's very important to consider how the restrictions you put on the PCs affect not only them, but the integrity and flavor of the setting you want to run. If monsters can't buy magical items, and can't cast all the buffs they want, then the PCs can't either. If the BBEG has to be thankful for the magical resources at his disposal, and doesn't have the ability to know everything about the PCs or use as large a magical arsenal as he might like, then the PCs have to put up with the same. If 6th level means you stand out, and Epic-level play/monsters with CRs over 20 are all but unheard of, then the restrictions cut both ways. While I might enjoy [B]playing[/B] in a average to high-magic game, as a DM I would be absolutely miserable in running it. Besides, what does this mentality mean for a ruleset like Iron Heroes, that's deliberately meant to turn down the power levels? What if I want to make giants and dragons weaker, like they were in 1E? I'll play in another DM's high magic setting-it's his or her game, and they have the right to design the setting as they see fit-but conversely, if I don't want +1 swords to be common items, or for PCs to be able to buy whatever magical items they please, that's my right. But we're getting OT here. My contribution to this thread is trying to come up with some DM tricks that don't involve magic. [/QUOTE]
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