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Tell Me Your Best DM Dirty Tricks...
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<blockquote data-quote="Rechan" data-source="post: 3958321" data-attributes="member: 54846"><p>I just came from a game where we fought some Spawns of Kyuss. Now, some of us knew what they were (even though our characters did not), and some of us did not. Regardless, <em>no one</em> wanted the worms on us, to the extent of intentionally failing our saves vs. burning hands to burn the worms off us.</p><p></p><p>So, a creature with a lot of harmless parasites that <em>looks freaking icky and scary</em> is great. If they're a distracting technique, and intimidate the players, the monsters can regroup or move in for a better kill while the PCs are too busy beating the things off them.</p><p></p><p></p><p>This is actually a good idea in a fortress, if it's set up to trigger when someone enters the room, and the lever makes the magic mouth restart the countdown. </p><p></p><p>Why? Delaying tactic. Someone walks in, an Alarm spell goes off, and while everyone is getting ready, the intruders are trapped in the "Haha, idiots" room.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3958321, member: 54846"] I just came from a game where we fought some Spawns of Kyuss. Now, some of us knew what they were (even though our characters did not), and some of us did not. Regardless, [i]no one[/i] wanted the worms on us, to the extent of intentionally failing our saves vs. burning hands to burn the worms off us. So, a creature with a lot of harmless parasites that [i]looks freaking icky and scary[/i] is great. If they're a distracting technique, and intimidate the players, the monsters can regroup or move in for a better kill while the PCs are too busy beating the things off them. This is actually a good idea in a fortress, if it's set up to trigger when someone enters the room, and the lever makes the magic mouth restart the countdown. Why? Delaying tactic. Someone walks in, an Alarm spell goes off, and while everyone is getting ready, the intruders are trapped in the "Haha, idiots" room. [/QUOTE]
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