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Tell Me Your "DM + DM's Girlfriend" Horror Story
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<blockquote data-quote="ExploderWizard" data-source="post: 6144968" data-attributes="member: 66434"><p>This does seem like a basic clash of playstyles. A group that has been together for that long and used to playing in a certain way isn't likely to change the way they play for any newcomer. Its always tough when gaming styles clash and especially difficult when a SO is involved. </p><p></p><p>In defense of the wife, it sucks to be part of a group that ignores your contributions and preferences.</p><p></p><p>In defense of the old guard it sucks to have an established way of doing things suddenly upset by a newb that won't get with the program. </p><p></p><p>A group meeting apart from the session where everyone can speak honestly and openly about what they want out of the game needs to happen. Its possible that group harmony might never be achieved but at least everyone would get a chance to be heard. Perhaps rotating campaigns are the answer. Have two games running, one of them can be more combat focused and the other one can be largely about political intrigue. If everyone can agree to get on the same page for both games you have pure win.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6144968, member: 66434"] This does seem like a basic clash of playstyles. A group that has been together for that long and used to playing in a certain way isn't likely to change the way they play for any newcomer. Its always tough when gaming styles clash and especially difficult when a SO is involved. In defense of the wife, it sucks to be part of a group that ignores your contributions and preferences. In defense of the old guard it sucks to have an established way of doing things suddenly upset by a newb that won't get with the program. A group meeting apart from the session where everyone can speak honestly and openly about what they want out of the game needs to happen. Its possible that group harmony might never be achieved but at least everyone would get a chance to be heard. Perhaps rotating campaigns are the answer. Have two games running, one of them can be more combat focused and the other one can be largely about political intrigue. If everyone can agree to get on the same page for both games you have pure win. [/QUOTE]
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