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Tell Me Your "DM + DM's Girlfriend" Horror Story
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<blockquote data-quote="N'raac" data-source="post: 6145473" data-attributes="member: 6681948"><p>I see this more as "the game" being a combat focused game, an interaction game or some blend between the two than as "the game system" used to play the game.</p><p></p><p></p><p></p><p>I suspect that at least one character is not focused exclusively on combat, and that would be the player that does not want to focus on combat, and nothing but combat. In my games, the more specialized the character, the better he is in his field of expertise, but the narrower that field tends to be. The world does not bend to focus on the specialized challenges he is best suited for, and other characters take the spotlight in situations better suited for their abilities.</p><p></p><p>The response to his "make the skill challenges easier" request might appropriately be to ask how much easier those should get, with the proviso that the skill challenges drop by the same CR the combat challenge rise by - since the players are all combat-centred, they need more powerful combats to create a challenge. Or maybe the game keeps going with a mix of combat and non-combat challenges. Maybe a group that keeps getting its collective head handed to it by skill challenges might dedicate some character resources to getting better at handling those skill challenges " that could wipe out the party rather than becoming better at handling combat encounters that are already "a pushover".</p><p></p><p></p><p></p><p>I agree with the comment above that Player 2 seems like the source of the problem. No one else seems to share his complaints, other than perhaps a lesser version from Player 1 (why don't they have any cool new options for dealing with non-combat challenges?).</p><p></p><p></p><p></p><p>Might be the right answer - it doesn't sound like the other players have any real desire to fix, or even address, the issue, so leave them to their "handwave everything but the pushover combats" game. That also begs the question whether that is the game you want to run, or whether they should find a new GM and you can go play in Ravenloft. Of course, nothing wrong with staying in both games, and kudos to the GF for not trying to move you in lockstep with her. </p><p></p><p></p><p></p><p>Emphasis added. Sounds like the GF is the mature player. If you're not having fun, why stick around? It sounds like you've made a solid effort to figure out what everyone else wants from the game - what do YOU want from the game? That also needs to be a consideration if the problems are going to be resolved.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6145473, member: 6681948"] I see this more as "the game" being a combat focused game, an interaction game or some blend between the two than as "the game system" used to play the game. I suspect that at least one character is not focused exclusively on combat, and that would be the player that does not want to focus on combat, and nothing but combat. In my games, the more specialized the character, the better he is in his field of expertise, but the narrower that field tends to be. The world does not bend to focus on the specialized challenges he is best suited for, and other characters take the spotlight in situations better suited for their abilities. The response to his "make the skill challenges easier" request might appropriately be to ask how much easier those should get, with the proviso that the skill challenges drop by the same CR the combat challenge rise by - since the players are all combat-centred, they need more powerful combats to create a challenge. Or maybe the game keeps going with a mix of combat and non-combat challenges. Maybe a group that keeps getting its collective head handed to it by skill challenges might dedicate some character resources to getting better at handling those skill challenges " that could wipe out the party rather than becoming better at handling combat encounters that are already "a pushover". I agree with the comment above that Player 2 seems like the source of the problem. No one else seems to share his complaints, other than perhaps a lesser version from Player 1 (why don't they have any cool new options for dealing with non-combat challenges?). Might be the right answer - it doesn't sound like the other players have any real desire to fix, or even address, the issue, so leave them to their "handwave everything but the pushover combats" game. That also begs the question whether that is the game you want to run, or whether they should find a new GM and you can go play in Ravenloft. Of course, nothing wrong with staying in both games, and kudos to the GF for not trying to move you in lockstep with her. Emphasis added. Sounds like the GF is the mature player. If you're not having fun, why stick around? It sounds like you've made a solid effort to figure out what everyone else wants from the game - what do YOU want from the game? That also needs to be a consideration if the problems are going to be resolved. [/QUOTE]
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