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<blockquote data-quote="Kannik" data-source="post: 8524682" data-attributes="member: 984"><p>Rifts as a kitchen sink-type setting (in other words it has everything in it) can be an amusing romp. I played in a few campaigns a few decades ago. That said, the best games were the ones where we never touched the dice, for the game system is very much not fabulous (clunky, kludgy, swingy, exploitable). In addition, the various source books were written such that they tended to exhibit plenty of power creep. </p><p></p><p>Using the Rifts-universe as a base setting and coupling it with both a more competent rule system as well as taking a more modern read and adventure style could still lead to a fun romp. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 8524682, member: 984"] Rifts as a kitchen sink-type setting (in other words it has everything in it) can be an amusing romp. I played in a few campaigns a few decades ago. That said, the best games were the ones where we never touched the dice, for the game system is very much not fabulous (clunky, kludgy, swingy, exploitable). In addition, the various source books were written such that they tended to exhibit plenty of power creep. Using the Rifts-universe as a base setting and coupling it with both a more competent rule system as well as taking a more modern read and adventure style could still lead to a fun romp. :) [/QUOTE]
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