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Tell me your tale about the Tomb of Horrors
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<blockquote data-quote="Mark Hope" data-source="post: 4100427" data-attributes="member: 27051"><p>My most recent run through the ToH, from another thread about this topic a year or two back:</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=2734270&postcount=13" target="_blank">Session #1</a></p><p><a href="http://www.enworld.org/showpost.php?p=2904491&postcount=49" target="_blank">Session #2</a></p><p></p><p>One of my players (Reinbowarrior, who pops into that thread as well) ran the 3e ToH for two other groups he knows. One was TPKed and the other made it through with some very ingenious play: they whipped a bag over Acererak's head, ran with him into the anti-magic room and proceeded to pummel him to death. Very smart.</p><p></p><p>I also ran it some years ago for a group under 2e rules. I was leaving the country and wanted to have a cool final session for the group I was DM for at the time. So I picked Tomb of Horrors. The group was pretty potent - all around 12th and 13th level, and kitted out with good gear for that level. Like it mattered.</p><p></p><p>After losing one PC in the entryway to the big squishing block, they redoubled their resolve and entered the Tomb. Within the next half an hour we had two characters stumbling about naked (wailing and wailing about their lost magical goodies), another lost an arm to the black mouth (sending the player into "my character is now suicidal with rage" mode) and a fourth was burned to a crisp by something (I can't remember what now, but at least it stopped all the wailing). Pretty soon we were down to two very scared PCs running about inside, completely lost (their map having been burned up too).</p><p></p><p>In the end the players begged me to declare the adventure a dream or a hallucination or anything. For a while I was all "Sorry, your prized PCs are dead, the campaign is over and I'm leaving the country tomorrow. Have a nice life" but something weak and pitifully human in me relented and I eventually agreed and let them have their precious characters back the way they were. In hindsight, actually, it was better that way. TPKs are all well and good, but nothing beats condescending generosity after watching grown men plead and whine for an hour.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 4100427, member: 27051"] My most recent run through the ToH, from another thread about this topic a year or two back: [URL=http://www.enworld.org/showpost.php?p=2734270&postcount=13]Session #1[/URL] [URL=http://www.enworld.org/showpost.php?p=2904491&postcount=49]Session #2[/URL] One of my players (Reinbowarrior, who pops into that thread as well) ran the 3e ToH for two other groups he knows. One was TPKed and the other made it through with some very ingenious play: they whipped a bag over Acererak's head, ran with him into the anti-magic room and proceeded to pummel him to death. Very smart. I also ran it some years ago for a group under 2e rules. I was leaving the country and wanted to have a cool final session for the group I was DM for at the time. So I picked Tomb of Horrors. The group was pretty potent - all around 12th and 13th level, and kitted out with good gear for that level. Like it mattered. After losing one PC in the entryway to the big squishing block, they redoubled their resolve and entered the Tomb. Within the next half an hour we had two characters stumbling about naked (wailing and wailing about their lost magical goodies), another lost an arm to the black mouth (sending the player into "my character is now suicidal with rage" mode) and a fourth was burned to a crisp by something (I can't remember what now, but at least it stopped all the wailing). Pretty soon we were down to two very scared PCs running about inside, completely lost (their map having been burned up too). In the end the players begged me to declare the adventure a dream or a hallucination or anything. For a while I was all "Sorry, your prized PCs are dead, the campaign is over and I'm leaving the country tomorrow. Have a nice life" but something weak and pitifully human in me relented and I eventually agreed and let them have their precious characters back the way they were. In hindsight, actually, it was better that way. TPKs are all well and good, but nothing beats condescending generosity after watching grown men plead and whine for an hour. [/QUOTE]
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