Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me your tale about the Tomb of Horrors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 4100736" data-attributes="member: 3192"><p>Well, there's obviously going to be spoilers all over this thread, FYI, so here goes...</p><p></p><p>[sblock]Back in college I got together with two friends, Justin and Matt. I was just itching to play through a session of some kind of D&D and Matt was only too happy to provide S1. We only had a couple of hours, but if you know the adventure, you know no one's really going to need more than that. </p><p></p><p>We took two 1st level 1e adventurers and paddled out to smiling stone isle. Checking it out, it was mostly barren, so we rappelled down the windward face where cliffs had formed and the land had dropped (and was dropping) into the sea. </p><p></p><p>The tunnel entrance we found nearly killed Justin (we didn't bother naming the PCs). After tripping some sort of trap the whole thing started to collapse from the far end to the exit. He made it out with a cold bath luckily missing the rocks below. I had to pull him out by rappelling down to the sea and soaking myself as well. We paddled back to shore, warmed up and slept before trying again.</p><p></p><p>The 2nd tunnel entrance we found was the ringer. This one wasn't old and crusty, but was overflowing with description. We poured over the picture we were given looking for any clues on what might kill us next. It was like playing Where's Waldo to stay alive. Matt read this really long description; we had him read it twice. In one of my proudest moments in gaming I told him my PC was examining the path on the floor below. Something in the description had flipped a switch. Matt was stunned and so was I when I learned how important examining the path was. It wasn't like it was that obvious and Matt's the kind of DM who didn't really give more clues than S1 offered (few indeed). </p><p></p><p>On the floor was a coded message from Acererak the lich himself to all comers to his dungeon. It stretched along the etched path in the floor inward. We only saw half the message because we hadn't yet entered. This time David went first with a climbing rope tied between us in case the place collapsed. Following the path I got about 20 or 30 feet in and read almost the rest of the message as I advanced. Then I fell into a pit trap and died. You see Justin (not <em>my</em> fault of course) wanted plenty of line between us in case he needed to cut the rope quickly. So there was more than enough for me to fall to my doom.</p><p></p><p>So, the next day Justin and David #2 (that's me) went back to the jewelled hall again. We used a 10-foot pole and found a number of pit traps both on and off the floor's path. I still don't think we found them all so we drew a line on the battlemat to show were we walked (things got a little crowded with all the ink needed for that hallway). Finishing the greeting text, we examined the walls and two exits at the far end of the hall. A painting of a life-sized door seemed like a clue, so we chipped away the plaster and found a real door behind. No sounds were heard so we carefully opened it and a multi-limbed stone monster or maybe an animated stone statue or something was in the room beyond. We slammed the door shut and rappeled back up. Oddly it didn't keep chase. Cautiously peeking back in we noticed the door was still shut. We agreed that that room was a last resort. </p><p></p><p>Next we examined the gaping mouth of a demon with a black passage beyond. Justin and I had actually heard about this one before, but we tested it anyways. This wasn't actually the brightest idea as we now had a not-quite-10-foot pole. Apparently those are worthless so Justin tossed the rest inside the pole-eating blackness. The colored misty entrance, the other far end "door", did the same thing to a piece of the rope so that looked like a dead end too. Then we started exploring the pits and were lucky to find a secret passage. The two of use crawled down this winding small tunnel only to come to the back of another door locked from the other side. So that didn't work. </p><p></p><p>Things would have probably ended there, but after some time wasting Matt read us the description of the misty colored portal again. We touched the colored stones and saw them change color. After a bit we got the order right and the mist disappeared. I don't even think we remembered the order, but it really didn't matter. Beyond was another room with a monster statue, but this one didn't move. And I think it had a broken hand as well, but I don't remember exactly. This room had only one exit, another small crawling passage. We exited into the "2nd grand hall". This one had weird animal headed humanoids painted on the wall. It looked like they were playing basketball or something. We had come out of one of the "balls" in the wall as the tunnel exit. </p><p></p><p>No other exits were in the room and it was getting late for the session, so we just did our best to examine the wall without touching it. I think we were afraid one of them would blow us up if we did. It was another game stall. We did eventually find another "ball" that was a tunnel, but we were almost too scared to go down it. It led to a small room with three treasure chests. We had to end it there unfortunately. It's probably better that we did. Running the adventure myself years latter I learned we weren't likely to make it out of that room alive no matter what we did.[/sblock]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4100736, member: 3192"] Well, there's obviously going to be spoilers all over this thread, FYI, so here goes... [sblock]Back in college I got together with two friends, Justin and Matt. I was just itching to play through a session of some kind of D&D and Matt was only too happy to provide S1. We only had a couple of hours, but if you know the adventure, you know no one's really going to need more than that. We took two 1st level 1e adventurers and paddled out to smiling stone isle. Checking it out, it was mostly barren, so we rappelled down the windward face where cliffs had formed and the land had dropped (and was dropping) into the sea. The tunnel entrance we found nearly killed Justin (we didn't bother naming the PCs). After tripping some sort of trap the whole thing started to collapse from the far end to the exit. He made it out with a cold bath luckily missing the rocks below. I had to pull him out by rappelling down to the sea and soaking myself as well. We paddled back to shore, warmed up and slept before trying again. The 2nd tunnel entrance we found was the ringer. This one wasn't old and crusty, but was overflowing with description. We poured over the picture we were given looking for any clues on what might kill us next. It was like playing Where's Waldo to stay alive. Matt read this really long description; we had him read it twice. In one of my proudest moments in gaming I told him my PC was examining the path on the floor below. Something in the description had flipped a switch. Matt was stunned and so was I when I learned how important examining the path was. It wasn't like it was that obvious and Matt's the kind of DM who didn't really give more clues than S1 offered (few indeed). On the floor was a coded message from Acererak the lich himself to all comers to his dungeon. It stretched along the etched path in the floor inward. We only saw half the message because we hadn't yet entered. This time David went first with a climbing rope tied between us in case the place collapsed. Following the path I got about 20 or 30 feet in and read almost the rest of the message as I advanced. Then I fell into a pit trap and died. You see Justin (not [i]my[/i] fault of course) wanted plenty of line between us in case he needed to cut the rope quickly. So there was more than enough for me to fall to my doom. So, the next day Justin and David #2 (that's me) went back to the jewelled hall again. We used a 10-foot pole and found a number of pit traps both on and off the floor's path. I still don't think we found them all so we drew a line on the battlemat to show were we walked (things got a little crowded with all the ink needed for that hallway). Finishing the greeting text, we examined the walls and two exits at the far end of the hall. A painting of a life-sized door seemed like a clue, so we chipped away the plaster and found a real door behind. No sounds were heard so we carefully opened it and a multi-limbed stone monster or maybe an animated stone statue or something was in the room beyond. We slammed the door shut and rappeled back up. Oddly it didn't keep chase. Cautiously peeking back in we noticed the door was still shut. We agreed that that room was a last resort. Next we examined the gaping mouth of a demon with a black passage beyond. Justin and I had actually heard about this one before, but we tested it anyways. This wasn't actually the brightest idea as we now had a not-quite-10-foot pole. Apparently those are worthless so Justin tossed the rest inside the pole-eating blackness. The colored misty entrance, the other far end "door", did the same thing to a piece of the rope so that looked like a dead end too. Then we started exploring the pits and were lucky to find a secret passage. The two of use crawled down this winding small tunnel only to come to the back of another door locked from the other side. So that didn't work. Things would have probably ended there, but after some time wasting Matt read us the description of the misty colored portal again. We touched the colored stones and saw them change color. After a bit we got the order right and the mist disappeared. I don't even think we remembered the order, but it really didn't matter. Beyond was another room with a monster statue, but this one didn't move. And I think it had a broken hand as well, but I don't remember exactly. This room had only one exit, another small crawling passage. We exited into the "2nd grand hall". This one had weird animal headed humanoids painted on the wall. It looked like they were playing basketball or something. We had come out of one of the "balls" in the wall as the tunnel exit. No other exits were in the room and it was getting late for the session, so we just did our best to examine the wall without touching it. I think we were afraid one of them would blow us up if we did. It was another game stall. We did eventually find another "ball" that was a tunnel, but we were almost too scared to go down it. It led to a small room with three treasure chests. We had to end it there unfortunately. It's probably better that we did. Running the adventure myself years latter I learned we weren't likely to make it out of that room alive no matter what we did.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me your tale about the Tomb of Horrors
Top