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Tell me your tale about the Tomb of Horrors
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<blockquote data-quote="Corathon" data-source="post: 4101507" data-attributes="member: 22238"><p>I've never run this module - but I did play in it. It was certainly challenging, but it didn't seem as deadly as so many stories make it out to be.</p><p></p><p>Our GM told us that our PCs knew that the dungeon was of legendary deadliness, so we acted accordingly. When we were exploring this place, we had a <em>find traps</em> spell running at all times. There were two clerics in our group. so we had plenty of those. When the last <em>find traps</em> ran out we left the dungeon and rested. Anything even remotely suspicious was checked with <em>true seeing</em>, or other divination magic. This method avoided a whole lot of pointless death traps.</p><p></p><p>We had zero deaths until the battle with Big Bad at the end. Some deaths are pretty nearly unavoidable there.</p></blockquote><p></p>
[QUOTE="Corathon, post: 4101507, member: 22238"] I've never run this module - but I did play in it. It was certainly challenging, but it didn't seem as deadly as so many stories make it out to be. Our GM told us that our PCs knew that the dungeon was of legendary deadliness, so we acted accordingly. When we were exploring this place, we had a [I]find traps[/I] spell running at all times. There were two clerics in our group. so we had plenty of those. When the last [I]find traps[/I] ran out we left the dungeon and rested. Anything even remotely suspicious was checked with [I]true seeing[/I], or other divination magic. This method avoided a whole lot of pointless death traps. We had zero deaths until the battle with Big Bad at the end. Some deaths are pretty nearly unavoidable there. [/QUOTE]
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