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<blockquote data-quote="Richards" data-source="post: 8711245" data-attributes="member: 508"><p>In my current 3.5 campaign, we started off on a small continent, Armaturia, about the size of Australia. On that continent, there are humans, dwarves, elves, half-elves, half-orcs, and the very occasional gnome. The orcs have been driven to the desert in the center of the continent, the sole remaining elven nation is confined to a large forest to the south, and the dwarves live on and beneath the mountains ringing Armaturia. Humans are now everywhere, with the occasional elf and dwarf sprinkled among the human cities and towns; gnomes have no lands of their own and are very rare, most having died off two millennia ago when humans first appeared on the shores. Likewise, most of the goblins have been slain, with those remaining either serving the other races in the cities or living a fearful, hidden existence in the trees of the forests, where they're believed to be no more than a myth. The human Emperor of Armaturia claims his ancestors drove the dragons from the continent; the dragons smile and let them believe that but mostly keep to their own continents, content to observe events in Armaturia as a curious case study from afar.</p><p></p><p>There's another, larger continent, Talonia, where the halflings live. That's also where the drow - a once-great, surface-dwelling civilization that was the progenitor to the lighter-skinned elves - come from, although their civilization has fallen and they now live in the ruins of their once-proud cities. As the campaign advances, the PCs will eventually discover a small nation made up of civilized undead (liches, ghosts, and the occasional vampire) hidden away in Talonia, protected by the many dinosaurs and other prehistoric creatures roaming the continent. (I patterned my halflings after those of Eberron - they ride dinosaurs and their druids control huge, sea-dwelling creatures who pull massive ferries from continent to continent.)</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8711245, member: 508"] In my current 3.5 campaign, we started off on a small continent, Armaturia, about the size of Australia. On that continent, there are humans, dwarves, elves, half-elves, half-orcs, and the very occasional gnome. The orcs have been driven to the desert in the center of the continent, the sole remaining elven nation is confined to a large forest to the south, and the dwarves live on and beneath the mountains ringing Armaturia. Humans are now everywhere, with the occasional elf and dwarf sprinkled among the human cities and towns; gnomes have no lands of their own and are very rare, most having died off two millennia ago when humans first appeared on the shores. Likewise, most of the goblins have been slain, with those remaining either serving the other races in the cities or living a fearful, hidden existence in the trees of the forests, where they're believed to be no more than a myth. The human Emperor of Armaturia claims his ancestors drove the dragons from the continent; the dragons smile and let them believe that but mostly keep to their own continents, content to observe events in Armaturia as a curious case study from afar. There's another, larger continent, Talonia, where the halflings live. That's also where the drow - a once-great, surface-dwelling civilization that was the progenitor to the lighter-skinned elves - come from, although their civilization has fallen and they now live in the ruins of their once-proud cities. As the campaign advances, the PCs will eventually discover a small nation made up of civilized undead (liches, ghosts, and the occasional vampire) hidden away in Talonia, protected by the many dinosaurs and other prehistoric creatures roaming the continent. (I patterned my halflings after those of Eberron - they ride dinosaurs and their druids control huge, sea-dwelling creatures who pull massive ferries from continent to continent.) Johnathan [/QUOTE]
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