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Tell us about the Races/Species of your world?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8711601" data-attributes="member: 6790260"><p>Overall, race is generally not something most folks care TOO much about--something I took from Zakhara--but there are certain things that matter, so I'll mention them. The only "major" races that haven't shown up at all are gnomes and halflings, so we as a party don't actually know what their deal is...yet.</p><p></p><p>Tiefling: The descendants of folks who consorted or, ahem, <em>consorted</em> with a fiend (a devil or demon, other kinds of fiends are unknown in this setting.) Rare but not unheard of. Most folks don't really blame them for their bloodline, there have been heroic or even literally <em>saintly</em> tieflings. Their blood <em>does</em> connect them to a specific devilish or demonic origin, however, which can have consequences.</p><p></p><p>Elf: The elves of today are, the party has learned, the somehow-transformed descendants of the remnant who intentionally stayed behind when the "El'Adrin" civilization departed the world to escape some kind of apocalyptic "change" to the world, which would have prevented their society from continuing as it was. Exactly what this means is not yet known, nor where exactly the El'Adrin went.</p><p></p><p>Dragonborn: Not too common in this part of the world, as their homeland seems to be across the sea, the land of Yuxia, "the Jade Home." A small minority does exist in the Tarrakhuna however, and a slightly larger minority further south in the "elf forests."</p><p></p><p>"Genasi": Not a formal thing, but it's widely known that many mortals today have at least one noble genie somewhere in their family tree. Folks who actually manifest magical powers are called "sha'ir," sorcerers, who are sometimes subject to discrimination, as their magic can sometimes surge without them intending for it to. But sha'ir in general are relatively rare, even though <em>theoretically</em> almost anyone could manifest as one.</p><p></p><p>Genies (noble and regular): Regular genies are like mortals, but with an inherent elemental connection. They have some minor magic, often elemental manifestations on their person (e.g. hair made of water or colored like actual copper or other metals, eyes that literally look like fire, etc.) or other markers of slightly-unusual but still human-like appearance. Regular genies live slightly longer than normal humans, but not a lot. <em>Noble</em> genies slowly gain prodigious power, eventually becoming fearsome sources of elemental might, assuming they live long enough; a noble genie will not die of old age, but illness and injury can still get them. The eldest among them often appear to retire from public life for no discernible reason.</p><p></p><p>Orcs (and half-orcs): Just another mortal race, much as minotaurs, ogres, and other "monstrous" races are fully integrated into the culture of the Tarrakhuna. A narrow majority of orcs choose to remain among the Nomad Tribes, however, rather than dwelling in the cities, though it's quite common to find orcs in cities too (e.g. one of the main Waziri librarians the party has worked with is an orc woman, they like her, she's no-nonsense without being humorless.) A number of the Nomad Tribe orcs earn money for the tribe by doing mercenary work, so they have a reputation of being...well, mercenary, but highly effective.</p><p></p><p>I think that's all of the ones that really stand out. The only other "race" that has appeared in any sense is the one mindflayer the players met, but he was a one-off and clearly alien to them.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8711601, member: 6790260"] Overall, race is generally not something most folks care TOO much about--something I took from Zakhara--but there are certain things that matter, so I'll mention them. The only "major" races that haven't shown up at all are gnomes and halflings, so we as a party don't actually know what their deal is...yet. Tiefling: The descendants of folks who consorted or, ahem, [I]consorted[/I] with a fiend (a devil or demon, other kinds of fiends are unknown in this setting.) Rare but not unheard of. Most folks don't really blame them for their bloodline, there have been heroic or even literally [I]saintly[/I] tieflings. Their blood [I]does[/I] connect them to a specific devilish or demonic origin, however, which can have consequences. Elf: The elves of today are, the party has learned, the somehow-transformed descendants of the remnant who intentionally stayed behind when the "El'Adrin" civilization departed the world to escape some kind of apocalyptic "change" to the world, which would have prevented their society from continuing as it was. Exactly what this means is not yet known, nor where exactly the El'Adrin went. Dragonborn: Not too common in this part of the world, as their homeland seems to be across the sea, the land of Yuxia, "the Jade Home." A small minority does exist in the Tarrakhuna however, and a slightly larger minority further south in the "elf forests." "Genasi": Not a formal thing, but it's widely known that many mortals today have at least one noble genie somewhere in their family tree. Folks who actually manifest magical powers are called "sha'ir," sorcerers, who are sometimes subject to discrimination, as their magic can sometimes surge without them intending for it to. But sha'ir in general are relatively rare, even though [I]theoretically[/I] almost anyone could manifest as one. Genies (noble and regular): Regular genies are like mortals, but with an inherent elemental connection. They have some minor magic, often elemental manifestations on their person (e.g. hair made of water or colored like actual copper or other metals, eyes that literally look like fire, etc.) or other markers of slightly-unusual but still human-like appearance. Regular genies live slightly longer than normal humans, but not a lot. [I]Noble[/I] genies slowly gain prodigious power, eventually becoming fearsome sources of elemental might, assuming they live long enough; a noble genie will not die of old age, but illness and injury can still get them. The eldest among them often appear to retire from public life for no discernible reason. Orcs (and half-orcs): Just another mortal race, much as minotaurs, ogres, and other "monstrous" races are fully integrated into the culture of the Tarrakhuna. A narrow majority of orcs choose to remain among the Nomad Tribes, however, rather than dwelling in the cities, though it's quite common to find orcs in cities too (e.g. one of the main Waziri librarians the party has worked with is an orc woman, they like her, she's no-nonsense without being humorless.) A number of the Nomad Tribe orcs earn money for the tribe by doing mercenary work, so they have a reputation of being...well, mercenary, but highly effective. I think that's all of the ones that really stand out. The only other "race" that has appeared in any sense is the one mindflayer the players met, but he was a one-off and clearly alien to them. [/QUOTE]
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