Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Tell us about your Alt-History game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 4041536" data-attributes="member: 24969"><p>I have two games i am working on writing:</p><p></p><p>Flying Saucers of the SS</p><p></p><p>Nazi occultism paid off in the years leading up to the second world war. Expeditions to Tibet and Anarctica discovered artifacts of past races including the first of the flying saucers the Nazis would use. Luckily, the works of Wilhelm Reich offered insights into how the alien artifacts worked and after a saucer was lost to allied cloudbursters during the battle of Britain, Hitler refused to risk any more in military operations. Instead, he ordered them to scour the planet to uncover more occult and technological secrets scattered through the world. As the Nazi empire crumbled, Hitler was almost killed by an attempt on his life by his high staff. His brain was moved into a canister using alien technology. As the allies marched through Europe, they uncovered horrible secrets. Concentration camps that were set up for horrible experiments, machines driven by blood and death, and that the true "master race" the Nazis talked about was not the blond haired blue eyed aryans, but rather other races from a primoridial past that had interbred with humanity.</p><p></p><p>The year is 1948, the last die hards of the SS have fled in the saucers with Hitler's brain and are now have secret bases in antarctic mountain cities, tunnels that span the globe and teh far side of the moon. The players are a combination of military and science personnel whose job is to hunt down and destroy the nazi threat to humanity.</p><p></p><p>Then the follow up game:</p><p></p><p>Flying Saucers of the KGB</p><p></p><p>After WW2, the Nazis were defeated and their secrets divided up between the Soviet Union and the United States along with their respective allies. If a cold war based in espionage and the occult wasn't enough, youth culture is also on the rise. It's a dangerous new world that is on the edge of not only nuclear war but also occult threats just as dangerous as any gifted cult leader might stumble on a method to call back the things that were, are and shall be again. Secret agents span the world acting as spies, assassins, and counter cultists, in an effort to save the world. The trouble is who is it being saved for when nobody can be trusted?</p><p></p><p>Released on PDF once I get off my ass and finish writing them.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 4041536, member: 24969"] I have two games i am working on writing: Flying Saucers of the SS Nazi occultism paid off in the years leading up to the second world war. Expeditions to Tibet and Anarctica discovered artifacts of past races including the first of the flying saucers the Nazis would use. Luckily, the works of Wilhelm Reich offered insights into how the alien artifacts worked and after a saucer was lost to allied cloudbursters during the battle of Britain, Hitler refused to risk any more in military operations. Instead, he ordered them to scour the planet to uncover more occult and technological secrets scattered through the world. As the Nazi empire crumbled, Hitler was almost killed by an attempt on his life by his high staff. His brain was moved into a canister using alien technology. As the allies marched through Europe, they uncovered horrible secrets. Concentration camps that were set up for horrible experiments, machines driven by blood and death, and that the true "master race" the Nazis talked about was not the blond haired blue eyed aryans, but rather other races from a primoridial past that had interbred with humanity. The year is 1948, the last die hards of the SS have fled in the saucers with Hitler's brain and are now have secret bases in antarctic mountain cities, tunnels that span the globe and teh far side of the moon. The players are a combination of military and science personnel whose job is to hunt down and destroy the nazi threat to humanity. Then the follow up game: Flying Saucers of the KGB After WW2, the Nazis were defeated and their secrets divided up between the Soviet Union and the United States along with their respective allies. If a cold war based in espionage and the occult wasn't enough, youth culture is also on the rise. It's a dangerous new world that is on the edge of not only nuclear war but also occult threats just as dangerous as any gifted cult leader might stumble on a method to call back the things that were, are and shall be again. Secret agents span the world acting as spies, assassins, and counter cultists, in an effort to save the world. The trouble is who is it being saved for when nobody can be trusted? Released on PDF once I get off my ass and finish writing them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell us about your Alt-History game
Top