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<blockquote data-quote="Martian Agitator" data-source="post: 4043003" data-attributes="member: 40417"><p>Cool; I was just collating all my ideas for a fantasy Kingdom of Jerusalem campaign. Mine, though, will be heavily centered on monotheism.</p><p></p><p>The PC's first quest will be curing King Baldwin IV of his leprosy - and thus proving that God's Kingdom on Earth can and will survive even through impossible hardship. Then the rest of the game is putting the KoJ and its defenders through hell. The seven deadly sins will attack the kingdom, each in its own way.</p><p></p><p></p><p>First of course, Saladin, envious of Jerusalem's new power, will attack by army. And if their was ever a country that screamed out to be ruled by the Undead, it's Egypt.</p><p></p><p>The Byzantines will send their pegasus knights (of course) to aid, but they first loot and pillage ruthlessly, avariciously renegotiating their contracts right before battle and hoarding all the wealth.</p><p></p><p>Paladins of the Holy Roman Empire, descendants of Charlemagne who united the clans of the Black Forest, will join the crusade and devour everything in their path, their greenish skin running red with blood. Or something; really, I just want German half-orc paladins consumed by gluttony.</p><p></p><p>Persians will be represented by half-elf stats, as they did invent politics and culture and all, and will try to deceive the Kingdom of Jerusalem by lust.</p><p></p><p>And, no duh, the Shining Horde of Mongols will be Wrath. Making them orcs is too easy, though. Would making them halflings be racist? Or just stupid? I mean, they were horse-ARCHERS not horse-ROCK TOSSERS.</p><p></p><p>In the end, having suffered through all these dangers and lived, King Baldwin himself will fall to pride and declare war on the rest of the world. The PCs must stop their patron, who they know will be beatified on his death and likely become a saint thanks to the PCs, before he commits his mad act and dooms the kingdom.</p><p></p><p></p><p>I may also use a Virtue/Vice mechanic where light side points can be earned to qualify for exalted feats or expended to gain diplomacy bonuses or smiting attempts, and dark side points are accepted in order to gain a powerful rage or sneak attack or a bonus to bluff checks.</p><p></p><p>On top of that I was thinking of adding another fate/action point mechanic, representing chaos and the old faiths. Monotheists would have many virtue and vice points which would add static bonuses to specific things whereas druids and pagans would have chaos points that could be spent to gain a random bonus to any die roll. (Basically just like in Eberron.) Arcane magic would be associated with chaos points as well (if it isn't obviously good or evil), and druids would become arcane casters. I don't know if adding this is a good idea though, as the rest of the campaign focuses specifically on tenets of monotheism.</p></blockquote><p></p>
[QUOTE="Martian Agitator, post: 4043003, member: 40417"] Cool; I was just collating all my ideas for a fantasy Kingdom of Jerusalem campaign. Mine, though, will be heavily centered on monotheism. The PC's first quest will be curing King Baldwin IV of his leprosy - and thus proving that God's Kingdom on Earth can and will survive even through impossible hardship. Then the rest of the game is putting the KoJ and its defenders through hell. The seven deadly sins will attack the kingdom, each in its own way. First of course, Saladin, envious of Jerusalem's new power, will attack by army. And if their was ever a country that screamed out to be ruled by the Undead, it's Egypt. The Byzantines will send their pegasus knights (of course) to aid, but they first loot and pillage ruthlessly, avariciously renegotiating their contracts right before battle and hoarding all the wealth. Paladins of the Holy Roman Empire, descendants of Charlemagne who united the clans of the Black Forest, will join the crusade and devour everything in their path, their greenish skin running red with blood. Or something; really, I just want German half-orc paladins consumed by gluttony. Persians will be represented by half-elf stats, as they did invent politics and culture and all, and will try to deceive the Kingdom of Jerusalem by lust. And, no duh, the Shining Horde of Mongols will be Wrath. Making them orcs is too easy, though. Would making them halflings be racist? Or just stupid? I mean, they were horse-ARCHERS not horse-ROCK TOSSERS. In the end, having suffered through all these dangers and lived, King Baldwin himself will fall to pride and declare war on the rest of the world. The PCs must stop their patron, who they know will be beatified on his death and likely become a saint thanks to the PCs, before he commits his mad act and dooms the kingdom. I may also use a Virtue/Vice mechanic where light side points can be earned to qualify for exalted feats or expended to gain diplomacy bonuses or smiting attempts, and dark side points are accepted in order to gain a powerful rage or sneak attack or a bonus to bluff checks. On top of that I was thinking of adding another fate/action point mechanic, representing chaos and the old faiths. Monotheists would have many virtue and vice points which would add static bonuses to specific things whereas druids and pagans would have chaos points that could be spent to gain a random bonus to any die roll. (Basically just like in Eberron.) Arcane magic would be associated with chaos points as well (if it isn't obviously good or evil), and druids would become arcane casters. I don't know if adding this is a good idea though, as the rest of the campaign focuses specifically on tenets of monotheism. [/QUOTE]
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