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<blockquote data-quote="MGibster" data-source="post: 9751941" data-attributes="member: 4534"><p>I ran <em>Pirates of the Spanish Main</em> which used the Savage Worlds rules and was based on the constructible collectible strategy game of the same name made by WizKids. The premise of the campaign was the PCs were privateers betrayed by their captain resulting in their imprisonment on a Spanish hulk for about ten years. With Queen Anne's War at an end, the PCs have their freedom and they're hellbent on revenge. But their former captain is now a wealthy, politically connected merchant in Port Royal. Getting revenge isn't going to be easy. </p><p></p><p>It's been more than a decade since I ran this game, so details are fuzzy. We had a great time. I did not add any supernatural elements to this game, but it was straight up pulp adventure from beginning to end and my house rule was PCs could not die. It's the only campaign I can remember where I didn't kill a single PC.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9751941, member: 4534"] I ran [I]Pirates of the Spanish Main[/I] which used the Savage Worlds rules and was based on the constructible collectible strategy game of the same name made by WizKids. The premise of the campaign was the PCs were privateers betrayed by their captain resulting in their imprisonment on a Spanish hulk for about ten years. With Queen Anne's War at an end, the PCs have their freedom and they're hellbent on revenge. But their former captain is now a wealthy, politically connected merchant in Port Royal. Getting revenge isn't going to be easy. It's been more than a decade since I ran this game, so details are fuzzy. We had a great time. I did not add any supernatural elements to this game, but it was straight up pulp adventure from beginning to end and my house rule was PCs could not die. It's the only campaign I can remember where I didn't kill a single PC. [/QUOTE]
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