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Tell Us About Your Pirate Campaign(s)
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<blockquote data-quote="Desdichado" data-source="post: 9752399" data-attributes="member: 2205"><p>Games that I've run:</p><p></p><p>Pirates of the Mezzovian Main - a campaign I ran during the 3e period... I think 3e was still the current version of the rules, but maybe it was when we were still playing 3e during the 4e era. It was less open piracy and more sailing around from port to port and dealing with cults and criminals while in town.</p><p></p><p>Curse of the Corsair Coast - another pirate game in my current iteration of "the setting" that is a heavily bowdlerized take on a mish-mash of Freeport and Five Fingers adventure elements, complete with starting like the first part of The Enemy Within (Mistaken Identity) but on a ship rather than on the road. Again; less "the PCs are pirates" and more "adventuring in a piratey-themed part of the campaign</p><p></p><p>Terror in Timischburg - a bit more overtly piratey while, ironically, being less in the pirate themed area; not-so-secretly-secret vampires who rule Timischburg have been taking prisoners on the coastlands near Rozovka, which is just a city-state and cannot go to open war against Timischburg; so they're issuing letters of marque to, among others, the PCs. Side angles included buried treasure on Nizrekh; the remains of Atlantis, but now inhabited by snake-cult undead-loving savages; the Orlok Marshes where Innsborough is, which was a hotbed of Dagon cultist activity, as you might guess from the similar name, gang wars in Port Liure with The Godfather-like vibes, and Tarush, the sealed charnel god under the streets of Grozavest was, of course, trying to break free and usher in the vampire apocalypse. </p><p></p><p>It was really as much about vampires as pirates, but it took place a lot on the seas and ships, and piracy was there. The last two were with my custom house-ruled rules-lite OSR adjacent pseudo-D&D system.</p><p></p><p>I've never really leaned too hard into the actual piracy. Like Freeport, it's more about some piratey atmosphere (mostly while in town), jungle adventuring, and cults of either undead or Lovecraftian nature (or both.)</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9752399, member: 2205"] Games that I've run: Pirates of the Mezzovian Main - a campaign I ran during the 3e period... I think 3e was still the current version of the rules, but maybe it was when we were still playing 3e during the 4e era. It was less open piracy and more sailing around from port to port and dealing with cults and criminals while in town. Curse of the Corsair Coast - another pirate game in my current iteration of "the setting" that is a heavily bowdlerized take on a mish-mash of Freeport and Five Fingers adventure elements, complete with starting like the first part of The Enemy Within (Mistaken Identity) but on a ship rather than on the road. Again; less "the PCs are pirates" and more "adventuring in a piratey-themed part of the campaign Terror in Timischburg - a bit more overtly piratey while, ironically, being less in the pirate themed area; not-so-secretly-secret vampires who rule Timischburg have been taking prisoners on the coastlands near Rozovka, which is just a city-state and cannot go to open war against Timischburg; so they're issuing letters of marque to, among others, the PCs. Side angles included buried treasure on Nizrekh; the remains of Atlantis, but now inhabited by snake-cult undead-loving savages; the Orlok Marshes where Innsborough is, which was a hotbed of Dagon cultist activity, as you might guess from the similar name, gang wars in Port Liure with The Godfather-like vibes, and Tarush, the sealed charnel god under the streets of Grozavest was, of course, trying to break free and usher in the vampire apocalypse. It was really as much about vampires as pirates, but it took place a lot on the seas and ships, and piracy was there. The last two were with my custom house-ruled rules-lite OSR adjacent pseudo-D&D system. I've never really leaned too hard into the actual piracy. Like Freeport, it's more about some piratey atmosphere (mostly while in town), jungle adventuring, and cults of either undead or Lovecraftian nature (or both.) [/QUOTE]
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