Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell Us Of Your Game Settings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oversquid" data-source="post: 6286937" data-attributes="member: 6684394"><p>(This is long, but I've been working on it for a long time too)</p><p></p><p>My game setting is best described as being high fantasy with planetary and stellar travel being a major thing as well. But the biggest thing that I want to convey is how small things become when at a great height, and as the players ascend to larger heights, they see the old problems and the places they once were to see how small scale their problems really are as they continue towards what they feel is important.</p><p></p><p>In particular, my setting spans the universe, and its nigh infinite dimensions and planes. Despite its large scope, the game does have a beginning- an Earth sized moon called "Zemnja" orbitting a blue/purple gas giant called "Vljunoju" orbitting a binary star system composed of a sun-like star named "Shansja", and a brown dwarf star named "Shansjaka".</p><p></p><p>Zemnja orbits Vljunoju in very close proximity, and amazingly enough, Zemnja's life thrives. Thanks to this close proximity, Zemnja experiences a day/night cycle very unlike Earth.</p><p></p><p>Day on Zemnja is defined by seeing Vljunoju in the sky, with Night being defined as being Vljunoju's absense. Zemnja rotates once along its axis every 24 hours; not unlike Earth (Yes, I know; 24 hours is an approximation for Earth and not an exact number), which means that Zemnja sees Vljunoju for 12 hours, and then ceases seeing Vljunoju for 12 hours as well.</p><p></p><p>This means that Vljunoju is consistently dark even during day, though Vljunoju does tend to illuminate Zemnja in a soft blue and purple light. Sometimes it gets much more bright once Shansja comes into clearer view like daytime on Earth. Though sometimes, the soft red glow of Shansjaka is visible, but rarely does Shansjaka show up alone, but when it does, it casts a crimson/red light.</p><p></p><p>Zemnja also completes one rotation around Vljunoju every 30 hours. Once in those 30 hours, Vljunoju eclipses Zemnja, plunging the world in very dark blues and violets, but also making the living creatures of Zemnja react more extremely to anything, and even heightening their physical power. Some creatures are resilient to this, but others react in a very extreme way to it as well.</p><p></p><p>One of those creatures are the Gham'Kkhorza, a race of blue and violet skinned humanoid who are covered in small horns and boney plates as well who have taken to a nomadic existance by and large who worship Vljunoju (Or Kkhorza in their tongue) as the god of might. During an eclipse, the Gham'Kkhorza transform into enormous beasts; with their horns growing even larger, their bone plates growing into spikes, their faces growing out with fangs and snouts, their hands growing wicked claws as the end, and their muscles swollen. It is during those 2 hours that the Gham'Kkhorza raid, pillage, and conquer. At the end of the eclipse, the Gham'Kkhorza pay tribute to Kkhorza as thanks for the strength bestowed to them.</p><p></p><p>Zemnja is home to many landscapes, from a single large ocean that extends from the equator to the north pole, to marshlands and rivers, to grasslands and forests and jungles, to mountains and desert. </p><p></p><p>One of the more imfamous deserts is known as Zemnja Volzhje, which is located within a mountain range that separates two powerful empires that desire to trade with each other. This desert sports highly multicolored sand and dust, hot springs bubbling scalding hot water and sulfuric acid, volcanoes that spew lava, sulfuric gas, and superheated water vapor at regular intervals, and of course an inland sea of sulfuric acid that constantly churns towards Vljunoju with violent tidal power.</p><p></p><p>Most who enter into Volzhje get ill in moments, and start developing rashes, bruises, cysts, and other malign growths. Though there is one being that has learned how to thrive in Volzhje, a race of beings that look to be scarabs, except with an upper body thats more akin to a human in shape, but still very chitinous like a scarab. The lower scarab body has only 4 legs, while the upper more humanoid looking body has 2 arms, with a head that looks just like a scarab's head. These creatures call themselves the Chitsektek. </p><p></p><p>The Chitsektek have made tunnels and cities within the thick bedrock beneath Volzhje that is impervious to the seismic shocks that are common all throughout the desert. The Chitsektek are also notable for being able to wander around the surface of Volzhje without getting sick or suffering any ill effects. </p><p></p><p>The Chitsektek are knowledgable of the empires around them, especially their want to traverse and trade with each other, and so the Chitsektek, for the right price, will allow for those nations to traverse their tunnels to the other side. The Chitsektek in turn gets their gold, valuables, or other trasures.</p><p></p><p>Then Chitsektek then puts those treasures into a big round bag that is made to roll easily, and then the Chitsektek rolls the bag of treasure around like a scarab rolls a dung ball.</p><p></p><p>The male Chitsektek tend to be the ones to hoard treasure, and the only use that Chitsektek have for that treasure is to build nests. The males would use that bag of treasure as a nest to attract a mate. Once attracted, the Chitsektek female will lay her eggs inside the bag. Once hatched, the grubs will be constantly pushed down by the treasure. This pushing will give the grubs a hard and resilient exoskeleton while they pupate.</p><p></p><p>Other notable denizens are listed below:</p><p></p><p>- Dragon: Dragons are mysterious and powerful monsters who have been seen by few leaving Zemnja for the stars above, and even coming to Zemnja from the stars as well. Dragons are repulsive creatures, and most living creatures have an innate aversion to them as well. Due to their rarity, many folks believe dragons to be a myth.</p><p>- Dwarf: Dwarves are stout humanoids who prefer to be left alone and ignored by most of the other species, and so they make their homes deep within the mountains behind stone walls. Once in a while though, a Dwarf welcomes foreigners inside.</p><p>- Elf: Elves are an artistic folk who live in the most beautiful places on Zemnja- be they in treetops, underground, in jungle canopies, or in the water itself.</p><p>- Gnome: Gnomes are short and stocky folks who are very inventive, and sell their inventions to the highest bidder. The Gnomes have invented gunpowder, and many mechanical contraptions as well.</p><p>- Goblin: Goblins are short, smelly, and ugly creatures who are very prolific, and scavenge the scraps from the other races. If left alone, Goblins have been shown to congrigate and make empires themselves.</p><p>- Gorbuuk: Large rocky folks who claim to have come from space itself- from infused comet shards. Very peaceful, long lived, and don't see much of a purpose in making an empire. Gorbuuk naturally grow stones and metals like humans grow hair. Some of those stones and metal are precious.</p><p>- Gremlin: Gremlins was the Gnome's first attempt at making a life form. The Gremlin was made with spliced Gnome and Goblin cultures along with some alchemy. The Gremlins display the inventiveness of a gnome, and the cunning of a goblin, but are physically frail. The Gremlins are struggling to attain their independence from their Gnomish masters.</p><p>- Hobbit: Very short and simple folks with wooly feet and a love of a laid back life. Some Hobbits however have grown with a zest for travel.</p><p>- Human: Humans tend to try to make big empires to outlast their lifespans. Some militaristically, others diplomatically, and others through sheer force of spirit.</p><p>- Orc: Orcs tend to believe in conflict being a necessary part of existance, otherwise existance becomes stagnant and weak. So the orcs wander and raid what they can to constantly stir up others.</p><p></p><p>Zemnja has one really notable faction, being a sect of priests who call themselves the Gaho. The Gaho are located in significant numbers in 19 different places around Zemnja. Each of those places is a stone circle with an inscribed stone in the center written in an ancient language. </p><p></p><p>There used to be 20, but the ruins of one such stone circle is found in Volzhje, slowly eroding into a sulfuric lake.</p></blockquote><p></p>
[QUOTE="Oversquid, post: 6286937, member: 6684394"] (This is long, but I've been working on it for a long time too) My game setting is best described as being high fantasy with planetary and stellar travel being a major thing as well. But the biggest thing that I want to convey is how small things become when at a great height, and as the players ascend to larger heights, they see the old problems and the places they once were to see how small scale their problems really are as they continue towards what they feel is important. In particular, my setting spans the universe, and its nigh infinite dimensions and planes. Despite its large scope, the game does have a beginning- an Earth sized moon called "Zemnja" orbitting a blue/purple gas giant called "Vljunoju" orbitting a binary star system composed of a sun-like star named "Shansja", and a brown dwarf star named "Shansjaka". Zemnja orbits Vljunoju in very close proximity, and amazingly enough, Zemnja's life thrives. Thanks to this close proximity, Zemnja experiences a day/night cycle very unlike Earth. Day on Zemnja is defined by seeing Vljunoju in the sky, with Night being defined as being Vljunoju's absense. Zemnja rotates once along its axis every 24 hours; not unlike Earth (Yes, I know; 24 hours is an approximation for Earth and not an exact number), which means that Zemnja sees Vljunoju for 12 hours, and then ceases seeing Vljunoju for 12 hours as well. This means that Vljunoju is consistently dark even during day, though Vljunoju does tend to illuminate Zemnja in a soft blue and purple light. Sometimes it gets much more bright once Shansja comes into clearer view like daytime on Earth. Though sometimes, the soft red glow of Shansjaka is visible, but rarely does Shansjaka show up alone, but when it does, it casts a crimson/red light. Zemnja also completes one rotation around Vljunoju every 30 hours. Once in those 30 hours, Vljunoju eclipses Zemnja, plunging the world in very dark blues and violets, but also making the living creatures of Zemnja react more extremely to anything, and even heightening their physical power. Some creatures are resilient to this, but others react in a very extreme way to it as well. One of those creatures are the Gham'Kkhorza, a race of blue and violet skinned humanoid who are covered in small horns and boney plates as well who have taken to a nomadic existance by and large who worship Vljunoju (Or Kkhorza in their tongue) as the god of might. During an eclipse, the Gham'Kkhorza transform into enormous beasts; with their horns growing even larger, their bone plates growing into spikes, their faces growing out with fangs and snouts, their hands growing wicked claws as the end, and their muscles swollen. It is during those 2 hours that the Gham'Kkhorza raid, pillage, and conquer. At the end of the eclipse, the Gham'Kkhorza pay tribute to Kkhorza as thanks for the strength bestowed to them. Zemnja is home to many landscapes, from a single large ocean that extends from the equator to the north pole, to marshlands and rivers, to grasslands and forests and jungles, to mountains and desert. One of the more imfamous deserts is known as Zemnja Volzhje, which is located within a mountain range that separates two powerful empires that desire to trade with each other. This desert sports highly multicolored sand and dust, hot springs bubbling scalding hot water and sulfuric acid, volcanoes that spew lava, sulfuric gas, and superheated water vapor at regular intervals, and of course an inland sea of sulfuric acid that constantly churns towards Vljunoju with violent tidal power. Most who enter into Volzhje get ill in moments, and start developing rashes, bruises, cysts, and other malign growths. Though there is one being that has learned how to thrive in Volzhje, a race of beings that look to be scarabs, except with an upper body thats more akin to a human in shape, but still very chitinous like a scarab. The lower scarab body has only 4 legs, while the upper more humanoid looking body has 2 arms, with a head that looks just like a scarab's head. These creatures call themselves the Chitsektek. The Chitsektek have made tunnels and cities within the thick bedrock beneath Volzhje that is impervious to the seismic shocks that are common all throughout the desert. The Chitsektek are also notable for being able to wander around the surface of Volzhje without getting sick or suffering any ill effects. The Chitsektek are knowledgable of the empires around them, especially their want to traverse and trade with each other, and so the Chitsektek, for the right price, will allow for those nations to traverse their tunnels to the other side. The Chitsektek in turn gets their gold, valuables, or other trasures. Then Chitsektek then puts those treasures into a big round bag that is made to roll easily, and then the Chitsektek rolls the bag of treasure around like a scarab rolls a dung ball. The male Chitsektek tend to be the ones to hoard treasure, and the only use that Chitsektek have for that treasure is to build nests. The males would use that bag of treasure as a nest to attract a mate. Once attracted, the Chitsektek female will lay her eggs inside the bag. Once hatched, the grubs will be constantly pushed down by the treasure. This pushing will give the grubs a hard and resilient exoskeleton while they pupate. Other notable denizens are listed below: - Dragon: Dragons are mysterious and powerful monsters who have been seen by few leaving Zemnja for the stars above, and even coming to Zemnja from the stars as well. Dragons are repulsive creatures, and most living creatures have an innate aversion to them as well. Due to their rarity, many folks believe dragons to be a myth. - Dwarf: Dwarves are stout humanoids who prefer to be left alone and ignored by most of the other species, and so they make their homes deep within the mountains behind stone walls. Once in a while though, a Dwarf welcomes foreigners inside. - Elf: Elves are an artistic folk who live in the most beautiful places on Zemnja- be they in treetops, underground, in jungle canopies, or in the water itself. - Gnome: Gnomes are short and stocky folks who are very inventive, and sell their inventions to the highest bidder. The Gnomes have invented gunpowder, and many mechanical contraptions as well. - Goblin: Goblins are short, smelly, and ugly creatures who are very prolific, and scavenge the scraps from the other races. If left alone, Goblins have been shown to congrigate and make empires themselves. - Gorbuuk: Large rocky folks who claim to have come from space itself- from infused comet shards. Very peaceful, long lived, and don't see much of a purpose in making an empire. Gorbuuk naturally grow stones and metals like humans grow hair. Some of those stones and metal are precious. - Gremlin: Gremlins was the Gnome's first attempt at making a life form. The Gremlin was made with spliced Gnome and Goblin cultures along with some alchemy. The Gremlins display the inventiveness of a gnome, and the cunning of a goblin, but are physically frail. The Gremlins are struggling to attain their independence from their Gnomish masters. - Hobbit: Very short and simple folks with wooly feet and a love of a laid back life. Some Hobbits however have grown with a zest for travel. - Human: Humans tend to try to make big empires to outlast their lifespans. Some militaristically, others diplomatically, and others through sheer force of spirit. - Orc: Orcs tend to believe in conflict being a necessary part of existance, otherwise existance becomes stagnant and weak. So the orcs wander and raid what they can to constantly stir up others. Zemnja has one really notable faction, being a sect of priests who call themselves the Gaho. The Gaho are located in significant numbers in 19 different places around Zemnja. Each of those places is a stone circle with an inscribed stone in the center written in an ancient language. There used to be 20, but the ruins of one such stone circle is found in Volzhje, slowly eroding into a sulfuric lake. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell Us Of Your Game Settings
Top