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<blockquote data-quote="nomotog" data-source="post: 6290521" data-attributes="member: 6691958"><p>I wanted to do spelljammer, but I couldn't find much info on it, so I just decided to make my own.</p><p></p><p>1 I guess the best way to describe the theme would be "diversity is good". Kind of the general idea was to stuff as many diver ideas as I could into the setting. Most places would look like the cantina scene of star wars. Also I was planing on color coding the good guys as diverse and the bad guys as racist/sexist/elitist. </p><p> </p><p>2 The setting was aether filled space. The aether meant you could breath in space and that you could use aether winds to control your ship. I didn't like how spelljammer seemed to require magic for everything, so the idea with aether was to cut down on that magic requirement. The actual map I pictured as mostly filled with small planetary bodies rather then big ones. I had a hard time nailing down exactly what elements made up the world, bust some ideas were free forming rivers that flowed in crazy paths. Giant fire balls that orbited planets. Big structures like harbors and buildings just simply built in space with no foundation.</p><p></p><p>3 The space thing as the big thing, but I had a few other ideas. One idea what the the humans would be really bad at magic, so they would spend a lot of time building davinci style gadgets in order to make up for it. The elfs would be the bad guys and would be heavy users of magic. (I like elven bad guys most settings I come up with have them be the antagonist.) Gravity would be a big thing. I used the idea of large objects creating their own shallow gravity carpets with players being able to walk on most object and even jump between them like Mario galaxy. A lot of building would take advantage of it often building a entire second structure under the first. You would be able to walk on the hull of most ships. Also gliders would be able to function like fighters and bombers.</p><p></p><p>4 I didn't spent too much time thinking about the past. I had a vague idea that a long time ago giant golem gods destroyed everything. (I was playing mass effect at the time.) The idea was that going forward there would be a big battle between the elves and the humans, but I never like to think too far in advanced of the players because you know.</p><p></p><p>My players didn't like the idea. I wasn't able to convince them to try it.</p></blockquote><p></p>
[QUOTE="nomotog, post: 6290521, member: 6691958"] I wanted to do spelljammer, but I couldn't find much info on it, so I just decided to make my own. 1 I guess the best way to describe the theme would be "diversity is good". Kind of the general idea was to stuff as many diver ideas as I could into the setting. Most places would look like the cantina scene of star wars. Also I was planing on color coding the good guys as diverse and the bad guys as racist/sexist/elitist. 2 The setting was aether filled space. The aether meant you could breath in space and that you could use aether winds to control your ship. I didn't like how spelljammer seemed to require magic for everything, so the idea with aether was to cut down on that magic requirement. The actual map I pictured as mostly filled with small planetary bodies rather then big ones. I had a hard time nailing down exactly what elements made up the world, bust some ideas were free forming rivers that flowed in crazy paths. Giant fire balls that orbited planets. Big structures like harbors and buildings just simply built in space with no foundation. 3 The space thing as the big thing, but I had a few other ideas. One idea what the the humans would be really bad at magic, so they would spend a lot of time building davinci style gadgets in order to make up for it. The elfs would be the bad guys and would be heavy users of magic. (I like elven bad guys most settings I come up with have them be the antagonist.) Gravity would be a big thing. I used the idea of large objects creating their own shallow gravity carpets with players being able to walk on most object and even jump between them like Mario galaxy. A lot of building would take advantage of it often building a entire second structure under the first. You would be able to walk on the hull of most ships. Also gliders would be able to function like fighters and bombers. 4 I didn't spent too much time thinking about the past. I had a vague idea that a long time ago giant golem gods destroyed everything. (I was playing mass effect at the time.) The idea was that going forward there would be a big battle between the elves and the humans, but I never like to think too far in advanced of the players because you know. My players didn't like the idea. I wasn't able to convince them to try it. [/QUOTE]
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