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<blockquote data-quote="Lord_Blacksteel" data-source="post: 9757688" data-attributes="member: 53082"><p>I backed it too and I'm not going to agree with that "understandably" part - the original quote for delivery was September 2024. If they had been 3 or 4 or even 5 months late there would have been no additional complication. Now it's a full year late and they have yet to start shipping to the U.S. I'm not inclined to cut any slack here.</p><p></p><p>Other notable campaigns:</p><ul> <li data-xf-list-type="ul"><strong>Reaper's Dungeon Dwellers RPG</strong> - Delivery date July 2024, latest update from a few days ago: They're still working on the book, showing some test prints, and making the miniatures. Well over a year late for a variety of familiar Kickstarter reasons. The one that was new to me was warehouse disruption due to running a con ... which they run every year ... and which has now disrupted progress on it twice. Who could have seen this planned annual event coming?</li> <li data-xf-list-type="ul"><strong>GKG's d6 System Second Edition</strong> - Delivery date May 2025 so we're now at the six-month past due mark. Latest update is that they are taking feedback from the PDF they put out and making updates and edits. No concrete release date yet.</li> <li data-xf-list-type="ul"><strong>Scientific Barbarian #6 by Jim Wampler</strong> - Delivery date Feb 2024, now at 2 1/2 years late, latest update was in May and "final art was in and layout completed" in April. This one stings because Jim Wampler has delivered very well in the past and has been a big part of supplementing the Mutant Crawl Classics game and I had no reason to expect any trouble here. Medical issues were mentioned second-hand at one point but communication has really fallen off of this one.</li> </ul><p>Even with SB6 overall these creators have kept the communications going, even when it's not good news. That's a step up from some of the early days of crowdfunding experiences.</p><p></p><p>And to avoid being a total rain cloud here there are people who know what they are doing and do it well. Kevin Crawford's Without Number games come out regularly, on time, and with zero drama. If a one-man operation can do it consistently, it's hard to make excuses for some of these larger teams.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 9757688, member: 53082"] I backed it too and I'm not going to agree with that "understandably" part - the original quote for delivery was September 2024. If they had been 3 or 4 or even 5 months late there would have been no additional complication. Now it's a full year late and they have yet to start shipping to the U.S. I'm not inclined to cut any slack here. Other notable campaigns: [LIST] [*][B]Reaper's Dungeon Dwellers RPG[/B] - Delivery date July 2024, latest update from a few days ago: They're still working on the book, showing some test prints, and making the miniatures. Well over a year late for a variety of familiar Kickstarter reasons. The one that was new to me was warehouse disruption due to running a con ... which they run every year ... and which has now disrupted progress on it twice. Who could have seen this planned annual event coming? [*][B]GKG's d6 System Second Edition[/B] - Delivery date May 2025 so we're now at the six-month past due mark. Latest update is that they are taking feedback from the PDF they put out and making updates and edits. No concrete release date yet. [*][B]Scientific Barbarian #6 by Jim Wampler[/B] - Delivery date Feb 2024, now at 2 1/2 years late, latest update was in May and "final art was in and layout completed" in April. This one stings because Jim Wampler has delivered very well in the past and has been a big part of supplementing the Mutant Crawl Classics game and I had no reason to expect any trouble here. Medical issues were mentioned second-hand at one point but communication has really fallen off of this one. [/LIST] Even with SB6 overall these creators have kept the communications going, even when it's not good news. That's a step up from some of the early days of crowdfunding experiences. And to avoid being a total rain cloud here there are people who know what they are doing and do it well. Kevin Crawford's Without Number games come out regularly, on time, and with zero drama. If a one-man operation can do it consistently, it's hard to make excuses for some of these larger teams. [/QUOTE]
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