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<blockquote data-quote="MNblockhead" data-source="post: 9826063" data-attributes="member: 6796661"><p>Thanks for the context. I came at it for completely different direction. I never heard of the company and was just searching for TTRPG world building tools and after some research I chose RealmWorks. I came into it expecting it to be a prep tool. It was great for the worldbuilding aspect of the hobby. At the time I was spending more time building and tweaking my world and adventures than actually running games. When I did run games, however, it DID help me run them smoother BECAUSE of all the content I had preentered. The hyperlinking, search and filters, ability to launch encounters in HeroLab, and the great game history timeline that would auto-build as you marked things done or encountered, revealing content to the players. Also, the "fog of world" map tools were great for in-person games played with a horizontal display and miniatures. </p><p></p><p>I think this is a good example of how Kickstarters can create expectations and lead to bad will when the scope and implementation don't meet those expectations. I've certainly had this experience and it has always happened when I've backed software projects. It is one reason I no longer back software projects on Kickstarter. That and because I find software projects are far more susceptible to delays and failures. I would only back a software project to support an effort that had some charitable goal and not something like a game I'm hoping to play in next couple of years. </p><p></p><p>The one recent exception was the Ember world for Foundry VTT. But I felt pretty confident in the developers (the Foundry VTT team) and also was doing it more to support Foundry and I was (an am in the middle of) a multi-year campaign, so was not expecting to even attempt to run Ember until well after the release date.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9826063, member: 6796661"] Thanks for the context. I came at it for completely different direction. I never heard of the company and was just searching for TTRPG world building tools and after some research I chose RealmWorks. I came into it expecting it to be a prep tool. It was great for the worldbuilding aspect of the hobby. At the time I was spending more time building and tweaking my world and adventures than actually running games. When I did run games, however, it DID help me run them smoother BECAUSE of all the content I had preentered. The hyperlinking, search and filters, ability to launch encounters in HeroLab, and the great game history timeline that would auto-build as you marked things done or encountered, revealing content to the players. Also, the "fog of world" map tools were great for in-person games played with a horizontal display and miniatures. I think this is a good example of how Kickstarters can create expectations and lead to bad will when the scope and implementation don't meet those expectations. I've certainly had this experience and it has always happened when I've backed software projects. It is one reason I no longer back software projects on Kickstarter. That and because I find software projects are far more susceptible to delays and failures. I would only back a software project to support an effort that had some charitable goal and not something like a game I'm hoping to play in next couple of years. The one recent exception was the Ember world for Foundry VTT. But I felt pretty confident in the developers (the Foundry VTT team) and also was doing it more to support Foundry and I was (an am in the middle of) a multi-year campaign, so was not expecting to even attempt to run Ember until well after the release date. [/QUOTE]
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