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General Tabletop Discussion
*TTRPGs General
Telling a Story vs. Having Fun
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<blockquote data-quote="fusangite" data-source="post: 2904161" data-attributes="member: 7240"><p>I don't like those kinds of railroading campaigns but, weirdly, some players do. I have actually met them. On occasion, I have had players demand to be railroaded in my campaigns. My point is that, just as there are women out there looking for short, bald, impoverished men, there are players out there looking to be railroaded. For those people, there is no conflict between your friend's GMing style and their objective of having fun. Ron Edwards, in his taxonomy of RPG play styles (with which I'm by no means in full agreement) was forced to come up with a label for this style of WoD play precisely because he was confronted with too much evidence of there actually being players out there who enjoyed essentially being spectators in their own story.You see -- this would also drive me batty, as both a player and a GM. What I personally value in a game is when play is centred on discovery, on solving a mystery, on coming to know the world. I would be left absolutely cold by a campaign centred in a world so thoroughly known from the outset. As a player, I'm interested in having my GM weave a complex web that I will spend hours unravelling and figuring out. <em>That's</em> my kind of game. I think it may be that an error in your posts is that you don't fully appreciate the range of modes of play one can get out of an RPG. The trick is matching the right people with the right kind of fun. If you can't do that, any play style will fall flat.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2904161, member: 7240"] I don't like those kinds of railroading campaigns but, weirdly, some players do. I have actually met them. On occasion, I have had players demand to be railroaded in my campaigns. My point is that, just as there are women out there looking for short, bald, impoverished men, there are players out there looking to be railroaded. For those people, there is no conflict between your friend's GMing style and their objective of having fun. Ron Edwards, in his taxonomy of RPG play styles (with which I'm by no means in full agreement) was forced to come up with a label for this style of WoD play precisely because he was confronted with too much evidence of there actually being players out there who enjoyed essentially being spectators in their own story.You see -- this would also drive me batty, as both a player and a GM. What I personally value in a game is when play is centred on discovery, on solving a mystery, on coming to know the world. I would be left absolutely cold by a campaign centred in a world so thoroughly known from the outset. As a player, I'm interested in having my GM weave a complex web that I will spend hours unravelling and figuring out. [i]That's[/i] my kind of game. I think it may be that an error in your posts is that you don't fully appreciate the range of modes of play one can get out of an RPG. The trick is matching the right people with the right kind of fun. If you can't do that, any play style will fall flat. [/QUOTE]
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Telling a Story vs. Having Fun
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