Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 2955243" data-attributes="member: 9053"><p>The best way not to railroad is to create characters and situations that your players care about. That's really all you need.</p><p></p><p>If you start with a pre-made plot (such as an adventure path) tell your group about it and let them make characters who will care about it. If they don't like the idea, don't run the adventure path. Of course, this works better before you buy one, but still...</p><p></p><p>If you're going to create the game yourself, let your players tell you what they want the game to be about and listen to them. Build character beliefs and conflicts right into the game.</p><p></p><p>The true master (which I am most decidedly not) walks the line between these two extremes: he has a plot in mind, or more appropriately a direction he wants the game to go, but that direction largely comes from and is influenced by the players.</p><p></p><p>In the original post, if characters care about the baron, or if they secretly want the gem, then there's a built in reason to adventure. If some characters want to advance their position with the baron, and some want to keep the gem to finance their own enterprises, so much the better.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 2955243, member: 9053"] The best way not to railroad is to create characters and situations that your players care about. That's really all you need. If you start with a pre-made plot (such as an adventure path) tell your group about it and let them make characters who will care about it. If they don't like the idea, don't run the adventure path. Of course, this works better before you buy one, but still... If you're going to create the game yourself, let your players tell you what they want the game to be about and listen to them. Build character beliefs and conflicts right into the game. The true master (which I am most decidedly not) walks the line between these two extremes: he has a plot in mind, or more appropriately a direction he wants the game to go, but that direction largely comes from and is influenced by the players. In the original post, if characters care about the baron, or if they secretly want the gem, then there's a built in reason to adventure. If some characters want to advance their position with the baron, and some want to keep the gem to finance their own enterprises, so much the better. --Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
Top