Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 2956073" data-attributes="member: 9254"><p>DL was not a railroad, per se. It was, however, a story with few options before player choices make the plotline unrecoverable. Player choice could destroy any module. Take the generic "king requests the party go on a quest and he offers fabulous wealth in return" story. If the players attack the king it can all go sideways. The question is, how likely is it that completely rational gamers will derail the adventure? </p><p></p><p>In DL1, most of the time you have only one obvious rational choice (go from Point A to Point B ahead of the army). Fighting the army has a zero chance of success and fleeing does nothing to stop the evil army. So only unintuitive or irrational decisions will derail DL1. </p><p></p><p>Railroad adventures require the DM to force the players to do a particular thing at all costs or the adventure collapses while ignoring multiple, rational alternative actions. Bad railroads require the players do something stupid for the plot to work. One SR adventure I vaguely remembered expected the players to go and rough up a fixer for info, causing a cascade of revenge to dump on the PCs. We simply paid the fixer for the info. It destroyed about half the plotline b/c we didn't use a violent approach. It may have destroyed more of the plot but we had a decent GM who spent 15 minutes frantically rewriting the adventure so it made sense. </p><p></p><p>A good GM doesn't have to run a railroad adventure as a railroad but he probably won't get much value for his money.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2956073, member: 9254"] DL was not a railroad, per se. It was, however, a story with few options before player choices make the plotline unrecoverable. Player choice could destroy any module. Take the generic "king requests the party go on a quest and he offers fabulous wealth in return" story. If the players attack the king it can all go sideways. The question is, how likely is it that completely rational gamers will derail the adventure? In DL1, most of the time you have only one obvious rational choice (go from Point A to Point B ahead of the army). Fighting the army has a zero chance of success and fleeing does nothing to stop the evil army. So only unintuitive or irrational decisions will derail DL1. Railroad adventures require the DM to force the players to do a particular thing at all costs or the adventure collapses while ignoring multiple, rational alternative actions. Bad railroads require the players do something stupid for the plot to work. One SR adventure I vaguely remembered expected the players to go and rough up a fixer for info, causing a cascade of revenge to dump on the PCs. We simply paid the fixer for the info. It destroyed about half the plotline b/c we didn't use a violent approach. It may have destroyed more of the plot but we had a decent GM who spent 15 minutes frantically rewriting the adventure so it made sense. A good GM doesn't have to run a railroad adventure as a railroad but he probably won't get much value for his money. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
Top