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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="ShinHakkaider" data-source="post: 2958777" data-attributes="member: 9213"><p>If it's an unexperienced DM using a published adventure then they are in the process of learning. And if he playing with a group that knows he/she is unexperienced they need to allow him/her to learn and adapt as well and not be jerks about being "railroaded". </p><p></p><p></p><p></p><p></p><p>See I do think that there are people on this board at one time or another who have pretty much insinuated just that. Yes the PC's are the protagonists, but the majority of the actual work for the game is done by the DM. So there needs to be at least some form of return on that investment of work in the way of fun. Because if the game isnt fun for the Players and the DM, the player or the DM, then you have a game that SUCKS. I'm one of those people that dont believe that being a DM is a GIVING job. I think that the DM should be allowed to enjoy him/her self at LEAST as much as the players. </p><p></p><p>I'm running both a M&M campaign and a D&D (AGE OF WORMS) game right now and the moment that the fun quotent dips below a tolerable norm for me is the day I drop the game like a hot potato and move on to something else. I'll let my players know of my intentions and why I'm moving on. If it's not something that can be fixed then so beit. Time is to short to keep doing something for fun that's not actually fun. And that goes the same for my players, if the game isnt fun for them they should bounce as well. If it can be fixed, great, but if not...L8tr.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 2958777, member: 9213"] If it's an unexperienced DM using a published adventure then they are in the process of learning. And if he playing with a group that knows he/she is unexperienced they need to allow him/her to learn and adapt as well and not be jerks about being "railroaded". See I do think that there are people on this board at one time or another who have pretty much insinuated just that. Yes the PC's are the protagonists, but the majority of the actual work for the game is done by the DM. So there needs to be at least some form of return on that investment of work in the way of fun. Because if the game isnt fun for the Players and the DM, the player or the DM, then you have a game that SUCKS. I'm one of those people that dont believe that being a DM is a GIVING job. I think that the DM should be allowed to enjoy him/her self at LEAST as much as the players. I'm running both a M&M campaign and a D&D (AGE OF WORMS) game right now and the moment that the fun quotent dips below a tolerable norm for me is the day I drop the game like a hot potato and move on to something else. I'll let my players know of my intentions and why I'm moving on. If it's not something that can be fixed then so beit. Time is to short to keep doing something for fun that's not actually fun. And that goes the same for my players, if the game isnt fun for them they should bounce as well. If it can be fixed, great, but if not...L8tr. [/QUOTE]
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