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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Kai'" data-source="post: 2959701" data-attributes="member: 42423"><p><strong>Story vs. Railroading</strong></p><p></p><p>First, I agree, railroad, along with munchkin, minmaxing, and power-gaming no longer have any specific meaning any more - except as insults.</p><p></p><p>Second, here is what I do. I too base my campaign off of a story I've created. I have a segment in my house rules called Metagaming & Stupid Actions. It works like this:</p><p></p><p>IRL we have co-workers. We work as a team. We hire a new person, they make bad choices or stupid actions. We give them a certain number of chances before declaring them completely incompetent. </p><p></p><p>That said, in my game every player (not character) is allotted two stupid actions... they are allowed to not return the gem to the mob boss baron that will hunt them down and kill them. And, if they choose, we actually act it out. Yes, this becomes tidious for me as a GM... but it humors them. Even better is that each player knows that they have a limit, so they save the last one for a special occassion... that inevitably they hardly ever use. This allows them to get their satisfaction and allows me as a DM a controlable atmosphere with limited changes to my story.</p><p></p><p>IF a player spends both of their stupid actions, they are no longer allowed to make any decisions and can no longer speak for the party at all... the other players may put a geas on them to fit this if they so choose. However, we all know that it isn't the character, it is the player. The arrangement is that the next time it happens, he will no longer be allowed to game.</p></blockquote><p></p>
[QUOTE="Kai', post: 2959701, member: 42423"] [b]Story vs. Railroading[/b] First, I agree, railroad, along with munchkin, minmaxing, and power-gaming no longer have any specific meaning any more - except as insults. Second, here is what I do. I too base my campaign off of a story I've created. I have a segment in my house rules called Metagaming & Stupid Actions. It works like this: IRL we have co-workers. We work as a team. We hire a new person, they make bad choices or stupid actions. We give them a certain number of chances before declaring them completely incompetent. That said, in my game every player (not character) is allotted two stupid actions... they are allowed to not return the gem to the mob boss baron that will hunt them down and kill them. And, if they choose, we actually act it out. Yes, this becomes tidious for me as a GM... but it humors them. Even better is that each player knows that they have a limit, so they save the last one for a special occassion... that inevitably they hardly ever use. This allows them to get their satisfaction and allows me as a DM a controlable atmosphere with limited changes to my story. IF a player spends both of their stupid actions, they are no longer allowed to make any decisions and can no longer speak for the party at all... the other players may put a geas on them to fit this if they so choose. However, we all know that it isn't the character, it is the player. The arrangement is that the next time it happens, he will no longer be allowed to game. [/QUOTE]
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