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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="ShinHakkaider" data-source="post: 2959804" data-attributes="member: 9213"><p>See now then I'm thinking those players would be happier sticking to computer RPG's if "freedom" is what theyre after. </p><p></p><p></p><p></p><p></p><p>And if youre not up to the challenge as a DM then what? Youre a bad DM? The one thing you havent addressed is what I call the work : fun ratio. I'm a DM that likes to be prepared and know where the game is going. If the players let me know what they want at the beginning of the game then I can accomodate them if it's something that I also think would be fun. If not then we can come to a middle ground. But if they dont tell you (and in my experience most of them dont in any significant detail anyway) then you have to plan around them. You look at whatever background that they give you and work with it. For DM's like me for whom time is a factor, I use pre-written adventures. Now I work in the players backgrounds and issues into the adventure but basically I run the adventures with little modification. </p><p></p><p>Now if the players dont like the particular adventure, I'm not gonna force them to play through it, we'll do an ingame reason as to why they cant or wont go back and they can do something else. Or I'll alter the plot a bit to give them another way to complete the overall objective. But it annoys the crap out of me to think that becasue I use a published adventure that I'm Railroading my players. Screw that. </p><p></p><p></p><p></p><p></p><p>D00d, It's just as easy for a DM to leave a world or area open and let the players and thier characters take the risk of going into an area that is too rough for them. Even computer RPGs lock areas that are too powerful/lethal for the PC's at the present time. Once again the things that youre talking about are up to the DM to implement and when they are impliment they are often done so to PROTECT THE PC's. I let my players know straight up, there are areas on the map that have things that can kill you outright. If you want to go there that's your buisness, but you will most assuredly DIE. </p><p></p><p>HORRIBLY. </p><p></p><p>IMHO, players who do things like that are not only purposefully disruptive, but dumb also. But that's just me.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 2959804, member: 9213"] See now then I'm thinking those players would be happier sticking to computer RPG's if "freedom" is what theyre after. And if youre not up to the challenge as a DM then what? Youre a bad DM? The one thing you havent addressed is what I call the work : fun ratio. I'm a DM that likes to be prepared and know where the game is going. If the players let me know what they want at the beginning of the game then I can accomodate them if it's something that I also think would be fun. If not then we can come to a middle ground. But if they dont tell you (and in my experience most of them dont in any significant detail anyway) then you have to plan around them. You look at whatever background that they give you and work with it. For DM's like me for whom time is a factor, I use pre-written adventures. Now I work in the players backgrounds and issues into the adventure but basically I run the adventures with little modification. Now if the players dont like the particular adventure, I'm not gonna force them to play through it, we'll do an ingame reason as to why they cant or wont go back and they can do something else. Or I'll alter the plot a bit to give them another way to complete the overall objective. But it annoys the crap out of me to think that becasue I use a published adventure that I'm Railroading my players. Screw that. D00d, It's just as easy for a DM to leave a world or area open and let the players and thier characters take the risk of going into an area that is too rough for them. Even computer RPGs lock areas that are too powerful/lethal for the PC's at the present time. Once again the things that youre talking about are up to the DM to implement and when they are impliment they are often done so to PROTECT THE PC's. I let my players know straight up, there are areas on the map that have things that can kill you outright. If you want to go there that's your buisness, but you will most assuredly DIE. HORRIBLY. IMHO, players who do things like that are not only purposefully disruptive, but dumb also. But that's just me. [/QUOTE]
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Telling a story vs. railroading
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