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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="Quasqueton" data-source="post: 2959845" data-attributes="member: 3854"><p>If a DM said that, and *forced* the PCs to do those and go there, then yes, that is railroading -- a *DM* action. But when events, clues, escaped enemies point/lead to the next adventure module, the PCs will probably naturally head that way. The PCs deciding to follow the plot hooks for in-game, in-character, logical, natural reasons is not a DM railroading.</p><p></p><p>A good series of modules (as the T, G, D, and Q are) has pointers, clues, and such pointing/leading to the next adventure in the series, enticing the PCs to go with the plot. It's not a case of the PCs suddenly being compelled to head for an unrelated adventure for no reason.</p><p></p><p>If you think a DM setting up to run a pre-made adventure is railroading, then do you only play in adventures randomly created minute by minute? I mean, if room 1 is connected to room 2 by a door, then by your definition, the DM is railroading you into room 2. And lord help you if an enemy from room 1 flees into room 2 -- that's just heavy handed railroading.</p><p></p><p>This discussion has gone from confusing to downright surreal. I should just bow out of it now, because I can't conceive of the thought process that leads to this definition of railroading. It really is beyond my comprehension.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2959845, member: 3854"] If a DM said that, and *forced* the PCs to do those and go there, then yes, that is railroading -- a *DM* action. But when events, clues, escaped enemies point/lead to the next adventure module, the PCs will probably naturally head that way. The PCs deciding to follow the plot hooks for in-game, in-character, logical, natural reasons is not a DM railroading. A good series of modules (as the T, G, D, and Q are) has pointers, clues, and such pointing/leading to the next adventure in the series, enticing the PCs to go with the plot. It's not a case of the PCs suddenly being compelled to head for an unrelated adventure for no reason. If you think a DM setting up to run a pre-made adventure is railroading, then do you only play in adventures randomly created minute by minute? I mean, if room 1 is connected to room 2 by a door, then by your definition, the DM is railroading you into room 2. And lord help you if an enemy from room 1 flees into room 2 -- that's just heavy handed railroading. This discussion has gone from confusing to downright surreal. I should just bow out of it now, because I can't conceive of the thought process that leads to this definition of railroading. It really is beyond my comprehension. Quasqueton [/QUOTE]
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