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General Tabletop Discussion
*TTRPGs General
Telling a story vs. railroading
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<blockquote data-quote="ThirdWizard" data-source="post: 2959846" data-attributes="member: 12037"><p>Yeah, as long as the DM gives up his plans if the game calls for it, then it isn't railroading. But, I see on these boards often enough DMs setting out plans for their campaign like this, and I have to wonder how eager someone will be to change it after they put so much effort into planning it and get their hopes up about how much fun it will be to run.</p><p></p><p>I know as a DM I've had my hopes dashed by PCs not being intersted in plot hooks, and I've never planned anything out of that magnitude.</p><p></p><p>There is a Player in my game who likes to be railroaded. He's criticized me (constructively, I'll note) that my campaigns lack focused direction and story. He really likes a game where the DM knows how its going to end before he sits down, with every plot twist and move painstakingly planned out and a firm hand in PC direction.</p><p></p><p>And, he eats that up. It's what he loves, and he plays in another game where the DM does exactly that. The DM wrote his character backstory, even. And, that's not a bad thing. He enjoys himself immensely, and I think with any discussion on railroading, it is to be noted that railroading is not an inherently bad thing. Like any other aspect of the game, if that's what you want, then more power to you.</p><p></p><p></p><p></p><p>That's not my intention, though I am quite the nitpicker naturally. I'm of the oppinion that the people sitting down to game have the unspoken rule that they will play what the DM is ready for (whether that's a module, his notes, or just whatever he can think of), because it is, in the end, a game.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2959846, member: 12037"] Yeah, as long as the DM gives up his plans if the game calls for it, then it isn't railroading. But, I see on these boards often enough DMs setting out plans for their campaign like this, and I have to wonder how eager someone will be to change it after they put so much effort into planning it and get their hopes up about how much fun it will be to run. I know as a DM I've had my hopes dashed by PCs not being intersted in plot hooks, and I've never planned anything out of that magnitude. There is a Player in my game who likes to be railroaded. He's criticized me (constructively, I'll note) that my campaigns lack focused direction and story. He really likes a game where the DM knows how its going to end before he sits down, with every plot twist and move painstakingly planned out and a firm hand in PC direction. And, he eats that up. It's what he loves, and he plays in another game where the DM does exactly that. The DM wrote his character backstory, even. And, that's not a bad thing. He enjoys himself immensely, and I think with any discussion on railroading, it is to be noted that railroading is not an inherently bad thing. Like any other aspect of the game, if that's what you want, then more power to you. That's not my intention, though I am quite the nitpicker naturally. I'm of the oppinion that the people sitting down to game have the unspoken rule that they will play what the DM is ready for (whether that's a module, his notes, or just whatever he can think of), because it is, in the end, a game. [/QUOTE]
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